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The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…
This paper reports on the outcomes of a survey implemented in secondary schools. The survey identified the types of access and use of computers by students. It was found that the students had significant access to computers but they were…
Rubrics are being used in a wide variety of disciplines in higher education to evaluate assessments and provide feedback to students. Rubrics are traditionally implemented as paper-based table format to grade assessments and provide…
Students who successfully engage in self-regulated learning, are able to plan their own studying, monitoring their progress and make any necessary adjustments based upon the data and feedback they gather. In order to promote this type of…
In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…
Machine learning enables the development of new, supplemental, and empowering tools that can either expand existing technologies or invent new ones. In education, space exists for a tool that supports generic student course review formats…
A close look at students' written work on examinations offers a wealth of information about their performance, their knowledge of the subject, their strengths, weaknesses and misconceptions, and their overall level of mathematical skills…
As generative AI becomes embedded in higher education, it increasingly shapes how students complete academic tasks. While these systems offer efficiency and support, concerns persist regarding over-automation, diminished student agency, and…
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student…
Although compelling assessments have been examined in recent years, more studies are required to yield a better understanding of the several methods where assessment techniques significantly affect student learning process. Most of the…
Using learning analytics to investigate and support collaborative learning has been explored for many years. Recently, automated approaches with various artificial intelligence approaches have provided promising results for modelling and…
This study presents the results of the introduction of Twitter in the educational process. It examines the relationship of the tool s use with the participants learning outcome through a series of well-organized activities. Three studies…
The study reported in this paper, examines the effects of a rigorously designed introduction of Twitter in the educational process. In specific, it examines the relation between the students use of Twitter in the context of well-organized…
The main aim of the research was to examine educational use of Facebook. The Computer Networks and Communication lesson was taken as the sample and the attitudes of the students included in the study group towards Facebook were measured in…
In the last two decades, Interactive White Boards (IWBs) have been widely available as a pedagogic tool. The usability of these boards for teaching disciplines where complex drawings are needed, we consider debatable in multiple regards. In…
The large-scale online management systems (e.g. Moodle), online web forums (e.g. Piazza), and online homework systems (e.g. WebAssign) have been widely used in the blended courses recently. Instructors can use these systems to deliver class…
Introducing new technologies such as messaging platforms, and the chatbots attached to them, in higher education, is rapidly growing. This introduction entails a careful consideration of the potential opportunities and/or challenges of…
Written reflective practice is a regular exercise pre-service teachers perform during their higher education. Usually, their lecturers are expected to provide individual feedback, which can be a challenging task to perform on a regular…
University course ranking forums are a popular means of disseminating information about satisfaction with the quality of course content and instruction, especially with undergraduate students. A variety of policy decisions by university…