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Online design communities, where members exchange free-form views on others' designs, offer a space for beginners to learn visual design. However, the content of these communities is often unorganized for learners, containing many…

Human-Computer Interaction · Computer Science 2023-12-27 Zhenhui Peng , Qiaoyi Chen , Zhiyu Shen , Xiaojuan Ma , Antti Oulasvirta

This study explores student responses to allegations of cheating using ChatGPT, a popular software platform that can be used to generate grammatical and broadly correct text on virtually any topic. Forty-nine posts and the ensuing…

Human-Computer Interaction · Computer Science 2023-09-01 Tim Gorichanaz

The development of ICT has emerged a new way of learning using electronic platforms: E-learning. In addition, pedagogical approaches have been adopted in teaching based on group learning, such as the project-based teaching. The…

Computers and Society · Computer Science 2014-09-08 Benjelloun Touimi Yassine

Interactive multimedia educational content has recently been of interest to attract attention on the learner and increase understanding by the latter. In parallel several open source authoring tools offer a quick and easy production of this…

Multimedia · Computer Science 2020-01-22 Ghalia Merzougui , Roumaissa Dehkal , Maheiddine Djoudi

As generative AI tools become integrated into design workflows, students increasingly engage with these tools not just as aids, but as collaborators. This study analyzes reflections from 33 student teams in an HCI design course to examine…

Human-Computer Interaction · Computer Science 2025-05-15 Suchismita Naik , Prakash Shukla , Ike Obi , Jessica Backus , Nancy Rasche , Paul Parsons

Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with…

Human-Computer Interaction · Computer Science 2025-03-21 Everson Borges da Rosa , Michel Albonico , Paulo Juunior Varela

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

Although socializing is a powerful driver of youth engagement online, platforms struggle to leverage engagement to promote learning. We seek to understand this dynamic using a multi-stage analysis of over 14,000 comments on Scratch, an…

Computers and Society · Computer Science 2026-02-04 Samantha Shorey , Benjamin Mako Hill , Samuel C. Woolley

The application of Artificial intelligence for teaching and learning in the academic sphere is a trending subject of interest in the computing education. ChatGPT, as an AI-based tool, provides various advantages, such as heightened student…

Computers and Society · Computer Science 2024-01-18 Basit Qureshi

We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…

Human-Computer Interaction · Computer Science 2016-07-07 Dan Calacci , Oren Lederman , David Shrier , Alex 'Sandy' Pentland

Asking questions during class time is one form of participation not commonly employed by members of underrepresented groups in large enrollment college classrooms, even though the form of participation is highly conducive to student…

Physics Education · Physics 2023-11-21 David Frykenberg , Brokk Toggerson , Adena Calden , Chris Ertl

In a previous paper a web service called Projekt Tomo intended to ease the process of learning programming for teachers and students has been described. Since the service received a very warm welcome from teachers and students alike we…

Computers and Society · Computer Science 2017-02-20 Gregor Jerše , Matija Lokar

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

This study examines the impact of an AI instructional agent on students' perceived learner control and academic performance in a medium demanding course with lecturing as the main teaching strategy. Based on a randomized controlled trial,…

Computers and Society · Computer Science 2025-05-29 Fei Qin , Zhanxin Hao , Jifan Yu , Zhiyuan Liu , Yu Zhang

In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…

Human-Computer Interaction · Computer Science 2025-03-26 Ko Watanabe , Yuki Matsuda , Yugo Nakamura , Yutaka Arakawa , Shoya Ishimaru

This paper outlines the feasibility of replacing a midterm assessment with a student-created digital media project. We examine the benefits of a peer review process for student-created pedagogy, the effectiveness of the student-generated…

Physics Education · Physics 2024-06-19 Ben Graul , Matthew L. Rollins , Nathan Powers , Dennis Della Corte

Should students be used as experimental subjects in software engineering? Given that students are in many cases readily available and cheap it is no surprise that the vast majority of controlled experiments in software engineering use them.…

Software Engineering · Computer Science 2015-12-29 Dror G. Feitelson

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…

Human-Computer Interaction · Computer Science 2021-08-24 Ken Jen Lee , Apoorva Chauhan , Joslin Goh , Elizabeth Nilsen , Edith Law

The new capabilities of generative artificial intelligence tools Generative AI, such as ChatGPT, allow users to interact with the system in intuitive ways, such as simple conversations, and receive (mostly) good-quality answers. These…

Human-Computer Interaction · Computer Science 2024-10-14 Matin Amoozadeh , Daye Nam , Daniel Prol , Ali Alfageeh , James Prather , Michael Hilton , Sruti Srinivasa Ragavan , Mohammad Amin Alipour
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