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Related papers: Towards accelerating Smoothed Particle Hydrodynami…

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Simulating the flow of different fluids can be a highly computational intensive process, which requires large amounts of resources. Recently there has been a lot of research effort directed towards GPU processing, which can greatly increase…

Computational Engineering, Finance, and Science · Computer Science 2019-07-17 Adrian Coman , Elena Apostol , Catalin Leordeanu , Emil Slusanschi

We present the results from a two-day study in which we discussed various implementations of Smooth Particle Hydrodynamics (SPH), one of the leading methods used across a variety of areas of large-scale astrophysical simulations. In…

Astrophysics · Physics 2007-05-23 Piet Hut , Lars Hernquist , George Lake , Jun Makino , Steve McMillan , Thomas Sterling

Much of the current focus in high performance computing (HPC) for computational fluid dynamics (CFD) deals with grid based methods. However, parallel implementations for new meshfree particle methods such as Smoothed Particle Hydrodynamics…

Performance · Computer Science 2011-11-21 Jose M. Domínguez , Alejandro J. C. Crespo , Moncho Gómez-Gesteira

The Smoothed Particles Hydrodynamics (SPH) is a particle-based, meshfree, Lagrangian method used to simulate multidimensional fluids with arbitrary geometries, most commonly employed in astrophysics, cosmology, and computational…

Computational Engineering, Finance, and Science · Computer Science 2022-12-21 Aurélien Cavelan , Rubén M. Cabezón , Michal Grabarczyk , Florina M. Ciorba

Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves as a spatial…

Graphics · Computer Science 2020-09-16 Dan Koschier , Jan Bender , Barbara Solenthaler , Matthias Teschner

We seek to accelerate and increase the size of simulations for fluid-structure interactions (FSI) by using multiple resolutions in the spatial discretization of the equations governing the time evolution of systems displaying two-way…

Fluid Dynamics · Physics 2017-08-02 Wei Hu , Wenxiao Pan , Milad Rakhsha , Qiang Tian , Haiyan Hu , Dan Negrut

This paper describes a new fast and implicitly parallel approach to neighbour-finding in multi-resolution Smoothed Particle Hydrodynamics (SPH) simulations. This new approach is based on hierarchical cell decompositions and sorted…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-04-10 Pedro Gonnet

Modern graphics processing units (GPUs) lead to a major increase in the performance of the computation of astrophysical simulations. Owing to the different nature of GPU architecture compared to traditional central processing units (CPUs)…

Earth and Planetary Astrophysics · Physics 2016-04-13 Christoph M. Schäfer , Sven Riecker , Thomas I. Maindl , Roland Speith , Samuel Scherrer , Wilhelm Kley

The Smoothed Particle Hydrodynamics (SPH) is a particle-based, Lagrangian method for fluid-flow simulations. In this work, fundamental concepts of this method are first briefly recalled. Then, the ability to accurately model granular…

Geophysics · Physics 2016-02-26 Kamil Szewc

This report presents the development and results of an advanced SPH (Smoothed Particle Hydrodynamics) simulation framework, designed for high fidelity fluid dynamics modeling. Our framework, accessible at…

Fluid Dynamics · Physics 2024-03-19 Haofeng Huang , Li Yi

We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…

Instrumentation and Methods for Astrophysics · Physics 2020-02-17 Jeroen Bédorf , Simon Portegies Zwart

In this study we investigated the capabilities of the mesh-free, Lagrangian particle method (Smoothed Particle Hydrodynamics, SPH) to simulate the detailed hydrodynamic processes generated by both spilling and plunging breaking waves within…

A numerical method based on smoothed particle hydrodynamics with adaptive spatial resolution (SPH-ASR) was developed for simulating free surface flows. This method can reduce the computational demands while maintaining the numerical…

Computational Physics · Physics 2021-07-28 Xiufeng Yang , Song-Charng Kong , Moubin Liu , Qingquan Liu

Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical difficulties: the particle deficiency problem, which will…

Graphics · Computer Science 2020-01-29 Xiaowei He , Huamin Wang , Guoping Wang , Hongan Wang , Enhua Wu

Simulations based on particle methods, such as Smoothed Particle Hydrodynamics (SPH), are known to be computationally demanding. While such methods have for long been executed in parallel on multi-core CPUs, in recent years the increasing…

Computational Engineering, Finance, and Science · Computer Science 2026-03-18 Xiangyu Hu , Alberto Guarnieri

Parallel implementation features of self-gravitating gas dynamics modeling on multiple GPUs are considered applying the GPU-Direct technology. The parallel algorithm for solving of the self-gravitating gas dynamics problem based on hybrid…

Astrophysics of Galaxies · Physics 2018-07-25 Sergey Khrapov , Alexander Khoperskov

Smoothed particle hydrodynamics (SPH) is omnipresent in modern engineering and scientific disciplines. SPH is a class of Lagrangian schemes that discretize fluid dynamics via finite material points that are tracked through the evolving…

Smoothed Particle Hydrodynamics (SPH) methods are advantageous in simulations of fluids in domains with free boundary. Special SPH methods have also been developed to simulate solids. However, there are situations where the matter behaves…

Fluid Dynamics · Physics 2024-01-18 Ondřej Kincl , Ilya Peshkov , Michal Pavelka , Václav Klika

Smoothed particle hydrodynamics (SPH) method has been increasingly used for simulating fluid flows, however its ability to simulate evaporating flow requires significant improvements. This paper proposes an SPH method for evaporating…

Computational Physics · Physics 2017-09-20 Xiufeng Yang , Song-Charng Kong

We present a hydrodynamic simulation system using the GPU compute shaders of DirectX for simulating virtual agent behaviors and navigation inside a smoothed particle hydrodynamical (SPH) fluid environment with real-time water mesh surface…

Computational Physics · Physics 2023-12-22 Xi Liu , Gizem Kayar , Ken Perlin
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