Related papers: Incentive Compatible Two Player Cake Cutting
We study the problem of fairly allocating indivisible items and a desirable heterogeneous divisible good (i.e., cake) to agents with additive utilities. In our paper, each indivisible item can be a good that yields non-negative utilities to…
We consider a refinement to the notions of collusion-resistance in transaction fee mechanisms. In particular, we require that the collusion is by itself incentive-compatible and individually rational to all of its participants. We then…
This article deals with the cake cutting problem. In this setting, there exists two notions of fair division: proportional division (when there are n players, each player thinks to get at least 1/n of the cake) and envy-free division (each…
We consider the problem of fairly and efficiently allocating indivisible items (goods or bads) under capacity constraints. In this setting, we are given a set of categorized items. Each category has a capacity constraint (the same for all…
We consider a combinatorial auction model where preferences of agents over bundles of objects and payments need not be quasilinear. However, we restrict the preferences of agents to be dichotomous. An agent with dichotomous preference…
This paper studies an incentive structure for cooperation and its stability in peer-assisted services when there exist multiple content providers, using a coalition game theoretic approach. We first consider a generalized coalition…
This paper studies the incentives of the seller and buyers to shill bid in a single-item auction. An auction is seller identity-compatible if the seller cannot profit from pretending to be one or more bidders via fake identities. It is…
We consider the sample complexity of revenue maximization for multiple bidders in unrestricted multi-dimensional settings. Specifically, we study the standard model of $n$ additive bidders whose values for $m$ heterogeneous items are drawn…
We initiate the study of how auction design affects the division of surplus among buyers. We propose a parsimonious measure for equity and apply it to the family of standard auctions for homogeneous goods. Our surplus-equitable mechanism is…
We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…
We study the fair division of items to agents supposing that agents can form groups. We thus give natural generalizations of popular concepts such as envy-freeness and Pareto efficiency to groups of fixed sizes. Group envy-freeness requires…
We consider fair division problems where indivisible items arrive one-by-one in an online fashion and are allocated immediately to agents who have additive utilities over these items. Many existing offline mechanisms do not work in this…
We investigate the tradeoffs between fairness and efficiency when allocating indivisible items over time. Suppose T items arrive over time and must be allocated upon arrival, immediately and irrevocably, to one of n agents. Agent i assigns…
The idea of this paper is an advanced game concept. This concept is expected to model non-monetary bilateral cooperations between self-interested agents. Such non-monetary cases are social cooperations like allocation of high level jobs or…
The theory of two-sided matching has been extensively developed and applied to many real-life application domains. As the theory has been applied to increasingly diverse types of environments, researchers and practitioners have encountered…
A collection of objects, some of which are good and some are bad, is to be divided fairly among agents with different tastes, modeled by additive utility functions. If the objects cannot be shared, so that each of them must be entirely…
User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…
The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…
Two general algorithms based on opportunity costs are given for approximating a revenue-maximizing set of bids an auctioneer should accept, in a combinatorial auction in which each bidder offers a price for some subset of the available…
We study a class of iterative combinatorial auctions which can be viewed as subgradient descent methods for the problem of pricing bundles to balance supply and demand. We provide concrete convergence rates for auctions in this class,…