Related papers: Web based e-learning in india: the cumulative view…
Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…
One of the most applied learning in virtual spaces is using E-Learning systems. Some E-Learning methodologies has been introduced, but the main subject is the most positive feedback from E-Learning systems. In this paper, we introduce a new…
This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…
The Government of India is transcending from traditional modus operandi of governance towards technological involvement in the process of governance. Currently, the Government of India is in the transition phase and seamlessly unleashing…
Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…
Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…
E-Learning is efficient, task relevant and just-in-time learning grown from the learning requirements of the new and dynamically changing world. The term Semantic Web covers the steps to create a new WWW architecture that augments the…
The objective of this study is to determine Education in the Digital World from the lens of millennial learners. This also identifies the cybergogical implications of the issue with digital education as seen through the lens of the outlier.…
Educational Data Mining has become extremely popular among researchers in last decade. Prior effort in this area was only directed towards prediction of academic performance of a student. Very less number of researches are directed towards…
Primary and secondary education is a crucial stage to build a strong foundation before diving deep into specialised subjects in colleges and universities. To excel in the current education system, students are required to have a deep…
Developing digital accessibility expertise is critical to breaking down barriers and ensuring digital inclusion. However, a discourse on a pedagogical culture for teaching digital literacy is still lacking. This article, therefore, takes up…
Background: Introductory computer science courses use ``Explain in Plain English'' (EiPE) activities to develop and assess students' code comprehension skills, but creating effective autograders for these questions is challenging and…
Education in the digital period in which we live, is reaching challenges never before seen, preceded by phenomena that involve not only traditional social units, but also new virtual communities; Innovating is difficult, it is a challenge,…
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…
With the growing economy, e-learning consequently gained increasing attention as it conveys knowledge globally with improved interactivity, assistance, and reduced costs. For the past few years, accidental challenges have become the severe…
The e-learning is an advanced version of traditional education. It is defined as a way of learning by using the communication mechanisms of modern computer networks and multimedia, including voice, image, and graphics and mechanisms to…
Over the last few years electronic learning has been in use mostly by corporate institutes in the form of computer aided instructions and computer based training. The scope of such use has not only been limited to introductory courses for…
With the recent advancements in the field of robotics and the increased focus on having general-purpose robots widely available to the general public, it has become increasingly necessary to pursue research into Human-robot interaction…
Rapid advances in education domain demand the design and customization of educational technologies for a large scale and variety of evolving requirements. Here, scale is the number of systems to be developed and variety stems from a…
Continual learning aims to learn continuously from a stream of tasks and data in an online-learning fashion, being capable of exploiting what was learned previously to improve current and future tasks while still being able to perform well…