Related papers: Towards Understanding Triangle Construction Proble…
Robots sense, move and act in the physical world. It is therefore natural that algorithmic problems in robotics and automation have a geometric component, often central to the problem. Below we review ten challenging problems at the…
In this paper, we present an approach to automated solving of triangle ruler-and-compass construction problems using finite-domain constraint solvers. The constraint model is described in the MiniZinc modeling language, and is based on the…
A problem that is simple to state in the context of spherical geometry, and that seems rather interesting, appears to have been unexamined to date in the mathematical literature. The problem can also be recast as a problem in the real…
Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. The reassembly problem requires understanding the attributes…
The paper deals with optimality issues in connection with updating beliefs in networks. We address two processes: triangulation and construction of junction trees. In the first part, we give a simple algorithm for constructing an optimal…
In the point set embeddability problem, we are given a plane graph $G$ with $n$ vertices and a point set $S$ with $n$ points. Now the goal is to answer the question whether there exists a straight-line drawing of $G$ such that each vertex…
One of the best things about geometry is that it's cool! Geometry enables us to create incredible designs and astounding patterns. This article shows how to use a simple technique (iteration) to create designs that are both cool and…
We consider the problem of optimizing the product of the distances from a given point in a triangle to each vertex. There are two possible cases in general. For isosceles triangles, we explicitly show exactly when both cases occur.
We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…
This work studies path planning in two-dimensional space, in the presence of polygonal obstacles. We specifically address the problem of building a roadmap graph, that is, an abstract representation of all the paths that can potentially be…
The search for universality in random triangulations of manifolds, like those featuring in (Euclidean) Dynamical Triangulations, is central to the random geometry approach to quantum gravity. In case of the 3-sphere, or any other manifold…
We introduce a computational origami problem which we call the segment folding problem: given a set of $n$ line-segments in the plane the aim is to make creases along all segments in the minimum number of folding steps. Note that a folding…
Solution and analysis of mathematical programming problems may be simplified when these problems are symmetric under appropriate linear transformations. In particular, a knowledge of the symmetries may help reduce the problem dimension, cut…
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…
A coreset (or core-set) of an input set is its small summation, such that solving a problem on the coreset as its input, provably yields the same result as solving the same problem on the original (full) set, for a given family of problems…
A typical census of 3-manifolds contains all manifolds (under various constraints) that can be triangulated with at most n tetrahedra. Al- though censuses are useful resources for mathematicians, constructing them is difficult: the best…
We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…
We solve three enumerative problems concerning families of planar maps. More precisely, we establish algebraic equations for the generating function of non-separable triangulations in which all vertices have degree at least d, for a certain…
The task of listing all triangles in an undirected graph is a fundamental graph primitive with numerous applications. It is trivially solvable in time cubic in the number of vertices. It has seen a significant body of work contributing to…
The component-by-component construction is the standard method of finding good lattice rules or polynomial lattice rules for numerical integration. Several authors have reported that in numerical experiments the generating vector sometimes…