Related papers: Combinatorial Solutions Providing Improved Securit…
A fundamental task in modern cryptography is the joint computation of a function which has two inputs, one from Alice and one from Bob, such that neither of the two can learn more about the other's input than what is implied by the value of…
Self-testing is the task where spatially separated Alice and Bob cooperate to deduce the inner workings of untrusted quantum devices by interacting with them in a classical manner. We examine the task above where Alice and Bob do not trust…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
We study a new QKD that is different from the scheme proposed by \cite{Ramz2}, though it essentially takes our ground on three-player quantum games and Greenberg-Horne-Zeilinger triplet entangled state (GHZ state) \cite{Gree} is used. In…
Quantum cryptography makes it possible to expand a short shared key (of e.g. 256 bits[1]) into an arbitrary long shared key. The novelty of quantum cryptography is that whenever a spy tries to eavesdrop the communication he causes…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…
We propose a cryptographic scheme that is deterministic: Alice sends single photons to Bob, and each and every photon detected supplies one key bit -- no photon is wasted. This is in marked contrast to other schemes in which a random…
We use three kinds of computations: simulation, numeric, and symbolic, to guide risk-averse gamblers in general, and offer particular advice on how to resolve the famous St. Petersburg paradox.
The stable marriage problem, as addressed by Gale and Shapely [1] consists of providing a bipartite matching between n " boys " and n " girls "-each of whom have a totally ordered preference list over the other set-such that there exists no…
The mathematics of shuffling a deck of $2n$ cards with two "perfect shuffles" was brought into clarity by Diaconis, Graham and Kantor. Here we consider a generalisation of this problem, with a so-called "many handed dealer" shuffling $kn$…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
We study the robust communication complexity of maximum matching. Edges of an arbitrary $n$-vertex graph $G$ are randomly partitioned between Alice and Bob independently and uniformly. Alice has to send a single message to Bob such that Bob…
We study the secrecy of a distributed storage system for passwords. The encoder, Alice, observes a length-n password and describes it using two hints, which she then stores in different locations. The legitimate receiver, Bob, observes both…
In the Conditional Disclosure of Secrets (CDS) problem, Alice and Bob hold inputs $x\in \mathcal{X}$ and $y\in \mathcal{Y}$ and share a secret. Let $f:\mathcal{X}\times\mathcal{Y}\to\{0,1\}$ be a function such that the secret is revealed to…
In cooperative game theory, the social configurations of players are modeled by balanced collections. The Bondareva-Shapley theorem, perhaps the most fundamental theorem in cooperative game theory, characterizes the existence of solutions…
Quantum resources can be more powerful than classical resources - a quantum computer can solve certain problems exponentially faster than a classical computer, and computing a function of two people's inputs can be done with exponentially…
We study the following communication variant of local search. There is some fixed, commonly known graph $G$. Alice holds $f_A$ and Bob holds $f_B$, both are functions that specify a value for each vertex. The goal is to find a local maximum…
Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…
We consider variations of set reconciliation problems where two parties, Alice and Bob, each hold a set of points in a metric space, and the goal is for Bob to conclude with a set of points that is close to Alice's set of points in a…