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Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…

Discrete Mathematics · Computer Science 2015-07-10 Jeannette Janssen , Celeste Vautour

In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…

Combinatorics · Mathematics 2008-06-03 Dan Hefetz , Michael Krivelevich , Miloš Stojaković , Tibor Szabó

We here study the Battle of the Sexes game, a textbook case of asymmetric games, on small networks. Due to the conflicting preferences of the players, analytical approaches are scarce and most often update strategies are employed in…

Physics and Society · Physics 2021-08-24 A. D. Correia , L. L. Leestmaker , H. T. C. Stoof

We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…

Systems and Control · Electrical Eng. & Systems 2023-07-04 Dipankar Maity

This paper studies a multiplayer reach-avoid differential game in the presence of general polygonal obstacles that block the players' motions. The pursuers cooperate to protect a convex region from the evaders who try to reach the region.…

Systems and Control · Electrical Eng. & Systems 2024-05-24 Rui Yan , Shuai Mi , Xiaoming Duan , Jintao Chen , Xiangyang Ji

This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are…

Computer Science and Game Theory · Computer Science 2017-11-08 Lichun Li , Cedric Langbort , Jeff Shamma

Recently, the iterative approach named linear tabling has received considerable attention because of its simplicity, ease of implementation, and good space efficiency. Linear tabling is a framework from which different methods can be…

Programming Languages · Computer Science 2007-05-25 Neng-Fa Zhou , Taisuke Sato , Yi-Dong Shen

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are…

Computer Science and Game Theory · Computer Science 2024-11-21 Aline Goeminne , Benjamin Monmege

Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given…

Computer Science and Game Theory · Computer Science 2025-04-22 Jakub Černý , Chun Kai Ling , Christian Kroer , Garud Iyengar

A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…

Combinatorics · Mathematics 2021-09-02 Pranav Avadhanam , Siddhartha G. Jena

Although sparse training has been successfully used in various resource-limited deep learning tasks to save memory, accelerate training, and reduce inference time, the reliability of the produced sparse models remains unexplored. Previous…

Machine Learning · Computer Science 2023-03-02 Bowen Lei , Ruqi Zhang , Dongkuan Xu , Bani Mallick

We define memory-efficient certificates for $\mu$-calculus model checking problems based on the well-known correspondence of the $\mu$-calculus model checking with winning certain parity games. Winning strategies can independently checked,…

Logic in Computer Science · Computer Science 2014-01-09 Martin Hofmann , Harald Ruess

When securing complex infrastructures or large environments, constant surveillance of every area is not affordable. To cope with this issue, a common countermeasure is the usage of cheap but wide-ranged sensors, able to detect suspicious…

Artificial Intelligence · Computer Science 2015-06-10 Nicola Basilico , Giuseppe De Nittis , Nicola Gatti

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

Sparse storage formats are techniques for storing and processing the sparse matrix data efficiently. The performance of these storage formats depend upon the distribution of non-zeros, within the matrix in different dimensions. In order to…

Mathematical Software · Computer Science 2012-02-28 Muhammad Taimoor Khan , Anila Usman

This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the…

Robotics · Computer Science 2019-11-19 Suda Bharadwaj , Louis Ly , Bo Wu , Richard Tsai , Ufuk Topcu

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

Logic in Computer Science · Computer Science 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

Achieving safe control under uncertainty is a key problem that needs to be tackled for enabling real-world autonomous robots and cyber-physical systems. This paper introduces Probabilistic Safety Programs (PSP) that embed both the…

Robotics · Computer Science 2016-10-19 Ashish Kapoor , Debadeepta Dey , Shital Shah

We define a game on 1-safe Petri nets, where a user plays against an environment in order to reach a goal on the system. The goal is expressed through an LTL-X formula, and represents a behaviour of the system that the user needs to…

Formal Languages and Automata Theory · Computer Science 2022-04-05 Federica Adobbati , Luca Bernardinello , Lucia Pomello