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The notion of graph covers (also referred to as locally bijective homomorphisms) plays an important role in topological graph theory and has found its computer science applications in models of local computation. For a fixed target graph…
An \emph{interval $t$-coloring} of a multigraph $G$ is a proper edge coloring with colors $1,\dots,t$ such that the colors on the edges incident to every vertex of $G$ are colored by consecutive colors. A \emph{cyclic interval $t$-coloring}…
The paper considers the NP-hard graph vertex coloring problem, which differs from traditional problems in which it is required to color vertices with a given (or minimal) number of colors so that adjacent vertices have different colors. In…
In a colouring of a graph, a vertex is b-chromatic if it is adjacent to a vertex of every other colour. We consider four well-studied colouring problems: b-Chromatic Number, Tight b-Chromatic Number, Fall Chromatic Number and Fall…
Clique-width is one of the graph complexity measures leading to polynomial special-case algorithms for generally NP-complete problems, e.g. graph colourability. The best two currently known algorithms for verifying c-colourability of graphs…
Given a graph $G=(V,E)$, the $b$-coloring problem consists in attributing a color to every vertex in $V$ such that adjacent vertices receive different colors, every color has a $b$-vertex, and the number of colors is maximized. A $b$-vertex…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
A proper edge $t$-coloring of a graph $G$ is a coloring of edges of $G$ with colors $1,2,...,t$ such that all colors are used, and no two adjacent edges receive the same color. The set of colors of edges incident with a vertex $x$ is called…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
An edge-coloring of a graph $G$ with colors $1,2,\ldots,t$ is called an interval $t$-coloring if for each $i\in \{1,2,\ldots,t\}$ there is at least one edge of $G$ colored by $i$, and the colors of edges incident to any vertex of $G$ are…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the uncolored vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special classes of graphs such as those with bounded treewidth. It…
This paper investigates the semi-streaming complexity of \textit{$k$-partial coloring}, a generalization of proper graph coloring. For $k \geq 1$, a $k$-partial coloring requires that each vertex $v$ in an $n$-node graph is assigned a color…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
Set-coloring a graph means giving each vertex a subset of a fixed color set so that no two adjacent subsets have the same cardinality. When the graph is complete one gets a new distribution problem with an interesting generating function.…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider a variation of the prototype combinatorial-optimisation problem known as graph-colouring. Our optimisation goal is to colour the vertices of a graph with a fixed number of colours, in a way to maximise the number of different…
Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings…
A colored graph is a directed graph in which nodes or edges have been assigned colors that are not necessarily unique. Observability problems in such graphs consider whether an agent observing the colors of edges or nodes traversed on a…