Related papers: On Complexity of Flooding Games on Graphs with Int…
Edge-coloring problems with forbidden patterns are decision problems asking to find an edge-coloring of the input graph which avoids a homomorphism from a fixed forbidden family of edge-colored graphs. In the precolored version of these…
Every partial colouring of a Hamming graph is uniquely related to a partial Latin hyper-rectangle. In this paper we introduce the $\Theta$-stabilized $(a,b)$-colouring game for Hamming graphs, a variant of the $(a,b)$-colouring game so that…
The main goal of this paper is to formalize and explore a connection between chromatic properties of graphs with geometric representations and competitive analysis of on-line algorithms, which became apparent after the recent construction…
A $b$-coloring of a graph is a proper vertex coloring such that each color class contains a vertex that sees all other colors in its neighborhood. The $b$-coloring problem, in which the task is to decide whether a graph admits a…
An injective $k$-edge-coloring of a graph $G$ is an assignment of colors, i.e. integers in $\{1, \ldots , k\}$, to the edges of $G$ such that any two edges each incident with one distinct endpoint of a third edge, receive distinct colors.…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
A mixed graph contains (undirected) edges as well as (directed) arcs, thus generalizing undirected and directed graphs. A proper coloring $c$ of a mixed graph $G$ assigns a positive integer to each vertex such that $c(u)\neq c(v)$ for every…
We study graph coloring problems in the streaming model, where the goal is to process an $n$-vertex graph whose edges arrive in a stream, using a limited space that is smaller than the trivial $O(n^2)$ bound. While prior work has largely…
This paper introduces a natural generalization of the classical edge coloring problem in graphs that provides a useful abstraction for two well-known problems in multicast switching. We show that the problem is NP-hard and evaluate the…
A split graph is a graph whose vertex set can be partitioned into a clique and an independent set. A connected graph $G$ is said to be $t$-admissible if admits a special spanning tree in which the distance between any two adjacent vertices…
Given a hypergraph $H$, the conflict-free colouring problem is to colour vertices of $H$ using minimum colours so that each hyperedge in $H$ sees a unique colour. We present a polynomial time reduction from the conflict-free colouring…
This paper deals with the complexity of some natural graph problems when parametrized by {measures that are restrictions of} clique-width, such as modular-width and neighborhood diversity. The main contribution of this paper is to introduce…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…
We study the computational complexity of computing role colourings of graphs in hereditary classes. We are interested in describing the family of hereditary classes on which a role colouring with k colours can be computed in polynomial…
Graph coloring is a problem with varied applications in industry and science such as scheduling, resource allocation, and circuit design. The purpose of this paper is to establish if a new gradient based iterative solver framework known as…
This work investigates structural and computational aspects of list-based graph coloring under interval constraints. Building on the framework of analogous and p-analogous problems, we show that classical List Coloring, $\mu$-coloring, and…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
As the class $\mathcal T_4$ of graphs of twin-width at most 4 contains every finite subgraph of the infinite grid and every graph obtained by subdividing each edge of an $n$-vertex graph at least $2 \log n$ times, most NP-hard graph…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…