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Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversarial attacks, and other complications has diluted the basic…

Machine Learning · Computer Science 2018-11-01 David Balduzzi , Karl Tuyls , Julien Perolat , Thore Graepel

This paper proposes a novel game-theoretical autonomous decision-making framework to address a task allocation problem for a swarm of multiple agents. We consider cooperation of self-interested agents, and show that our proposed…

Multiagent Systems · Computer Science 2018-11-30 Inmo Jang , Hyo-Sang Shin , Antonios Tsourdos

In multiagent dynamical systems, privacy protection corresponds to avoid disclosing the initial states of the agents while accomplishing a distributed task. The system-theoretic framework described in this paper for this scope, denoted…

Systems and Control · Computer Science 2020-12-16 Claudio Altafini

This paper considers coverage games in which a group of agents are tasked with identifying the highest-value subset of resources; in this context, game-theoretic approaches are known to yield Nash equilibria within a factor of 2 of optimal.…

Computer Science and Game Theory · Computer Science 2021-03-31 Joshua Seaton , Philip Brown

Auctions in which agents' payoffs are random variables have received increased attention in recent years. In particular, recent work in algorithmic mechanism design has produced mechanisms employing internal randomization, partly in…

Computer Science and Game Theory · Computer Science 2012-06-15 Shaddin Dughmi , Yuval Peres

In a strategic form game a strategy profile is an equilibrium if no viable coalition of agents (or players) benefits (in the Pareto sense) from jointly changing their strategies. Weaker or stronger equilibrium notions can be defined by…

Computer Science and Game Theory · Computer Science 2019-10-11 Bugra Caskurlu , Ozgun Ekici , Fatih Erdem Kizilkaya

We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agent-based model captures essential features of agreement dynamics in a network of…

Physics and Society · Physics 2010-08-09 Qiming Lu , G. Korniss , B. K. Szymanski

Modeling social interactions is a challenging task that requires flexible frameworks. For instance, dissimulation and externalities are relevant features influencing such systems -- elements that are often neglected in popular models. This…

Optimization and Control · Mathematics 2022-12-21 Yuri Saporito , Max O. Souza , Yuri Thamsten

This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…

Optimization and Control · Mathematics 2023-10-05 Ying Zhai , Rui Yuan , Huan Su

We consider a game-theoretic model where individuals compete over a shared failure-prone system or resource. We investigate the effectiveness of a taxation mechanism in controlling the utilization of the resource at the Nash equilibrium…

Computer Science and Game Theory · Computer Science 2020-12-18 Ashish R. Hota , Shreyas Sundaram

In this paper the problem of optimal derivative design, profit maximization and risk minimization under adverse selection when multiple agencies compete for the business of a continuum of heterogenous agents is studied. The presence of ties…

Trading and Market Microstructure · Quantitative Finance 2011-07-06 Ulrich Horst , Santiago Moreno-Bromberg

Internet and graphs are very much related. The graphical structure of internet has been studied extensively to provide efficient solutions to routing and other problems. But most of these studies assume a central authority which controls…

Computer Science and Game Theory · Computer Science 2009-10-13 Abhimanu Kumar , Sanjib Kumar Das

Since the 1990s, AI systems have achieved superhuman performance in major zero-sum games where "winning" has an unambiguous definition. However, most social interactions are mixed-motive games, where measuring the performance of AI systems…

Computer Science and Game Theory · Computer Science 2023-09-07 Mehmet S. Ismail

The paper proposes a way to add marketing into the standard threshold model of social networks. Within this framework, the paper studies logical properties of the influence relation between sets of agents in social networks. Two different…

Social and Information Networks · Computer Science 2016-03-08 Pavel Naumov , Jia Tao

We consider two-sided matching markets, and study the incentives of agents to circumvent a centralized clearing house by signing binding contracts with one another. It is well-known that if the clearing house implements a stable match and…

Computer Science and Game Theory · Computer Science 2015-04-14 Nick Arnosti , Nicole Immorlica , Brendan Lucier

In this paper, we introduce a preliminary model for interactions in the data market. Recent research has shown ways in which a data aggregator can design mechanisms for users to ensure the quality of data, even in situations where the users…

Computer Science and Game Theory · Computer Science 2017-04-06 Tyler Westenbroek , Roy Dong , Lillian J. Ratliff , S. Shankar Sastry

When networked systems of autonomous agents carry out complex tasks, the control and coordination sought after generally depend on a few fundamental control primitives. Chief among these primitives is consensus, where agents are to converge…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-13 Bernadette Charron-Bost , Patrick Lambein-Monette

LLM-based agent architectures systematically conflate information transport mechanisms with epistemic justification mechanisms. We formalize this class of architectural failures as semantic laundering: a pattern where propositions with…

Artificial Intelligence · Computer Science 2026-01-14 Oleg Romanchuk , Roman Bondar

Deciding whether an agent possesses a model of its surrounding world is a fundamental step toward understanding its capabilities and limitations. In [10], it was shown that, within a particular framework, every almost optimal and general…

Artificial Intelligence · Computer Science 2026-02-04 Santiago Cifuentes

We study the lock-in effect in a network of task assignments. Agents have a heterogeneous fitness for solving tasks and can redistribute unfinished tasks to other agents. They learn over time to whom to reassign tasks and preferably choose…

Physics and Society · Physics 2022-01-05 Giona Casiraghi , Christian Zingg , Frank Schweitzer