Related papers: Memory Lower Bounds for Randomized Collaborative S…
This paper considers distributed online convex optimization with adversarial constraints. In this setting, a network of agents makes decisions at each round, and then only a portion of the loss function and a coordinate block of the…
In this paper, we study the contextual multinomial logit (MNL) bandit problem in which a learning agent sequentially selects an assortment based on contextual information, and user feedback follows an MNL choice model. There has been a…
Continuous Ant-based Topology Search (CANTS) is a previously introduced novel nature-inspired neural architecture search (NAS) algorithm that is based on ant colony optimization (ACO). CANTS utilizes a continuous search space to…
We study the density estimation problem defined as follows: given $k$ distributions $p_1, \ldots, p_k$ over a discrete domain $[n]$, as well as a collection of samples chosen from a ``query'' distribution $q$ over $[n]$, output $p_i$ that…
We develop a new technique for proving cell-probe lower bounds for static data structures. Previous lower bounds used a reduction to communication games, which was known not to be tight by counting arguments. We give the first lower bound…
We study the problem of treasure hunt in a Euclidean plane by a mobile agent with the guidance of pebbles. The initial position of the agent and position of the treasure are modeled as special points in the Euclidean plane. The treasure is…
Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially…
Recent results have shown that the MCTS algorithm (a new, adaptive, randomized optimization algorithm) is effective in a remarkably diverse set of applications in Artificial Intelligence, Operations Research, and High Energy Physics. MCTS…
Inspired by the great success of machine learning in the past decade, people have been thinking about the possibility of improving the theoretical results by exploring data distribution. In this paper, we revisit a fundamental problem…
In this paper we consider distributed allocation problems with memory constraint limits. Firstly, we propose a tractable relaxation to the problem of optimal symmetric allocations from [1]. The approximated problem is based on the Q-error…
We consider a minimal model of persistent random searcher with short range memory. We calculate exactly for such searcher the mean first-passage time to a target in a bounded domain and find that it admits a non trivial minimum as function…
We consider the following distributed pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown $n$-node network. Their goal is to execute a search strategy that guarantees capturing a fast…
We consider incentivized exploration: a version of multi-armed bandits where the choice of arms is controlled by self-interested agents, and the algorithm can only issue recommendations. The algorithm controls the flow of information, and…
Test-time scaling (TTS) has become an effective approach for improving large language model performance by allocating additional computation during inference. However, existing TTS strategies are largely hand-crafted: researchers manually…
The problem of task scheduling with communication delays is strongly NP-hard. State-space search algorithms such as A* have been shown to be a promising approach to solving small to medium sized instances optimally. A recently proposed…
We revisit the classic regret-minimization problem in the stochastic multi-armed bandit setting when the arm-distributions are allowed to be heavy-tailed. Regret minimization has been well studied in simpler settings of either bounded…
Gradual pattern extraction is a field in (KDD) Knowledge Discovery in Databases that maps correlations between attributes of a data set as gradual dependencies. A gradual dependency may take a form of "the more Attribute K , the less…
Direct reciprocity based on the repeated prisoner's dilemma has been intensively studied. Most theoretical investigations have concentrated on memory-$1$ strategies, a class of elementary strategies just reacting to the previous-round…
Motivated by online recommendation systems, we propose the problem of finding the optimal policy in multitask contextual bandits when a small fraction $\alpha < 1/2$ of tasks (users) are arbitrary and adversarial. The remaining fraction of…
A mobile agent has to find an inert treasure hidden in the plane. Both the agent and the treasure are modeled as points. This is a variant of the task known as treasure hunt. The treasure is at a distance at most $D$ from the initial…