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Multi-agent influence diagrams (MAIDs) are probabilistic graphical models which represent strategic interactions between agents. MAIDs are equivalent to extensive form games (EFGs) but have a more compact and informative structure. However,…

Artificial Intelligence · Computer Science 2025-03-11 Jack Foxabbott , Rohan Subramani , Francis Rhys Ward

Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functions. Actions are represented as nodes in a graph G, and the payoff…

Computer Science and Game Theory · Computer Science 2012-07-19 Navin Bhat , Kevin Leyton-Brown

Graph simulation has recently received a surge of attention in graph processing and analytics. In real-life applications, e.g. social science, biology, and chemistry, many graphs are composed of a series of evolving graphs (i.e., temporal…

Machine Learning · Computer Science 2025-10-08 Sheng Xiang , Chenhao Xu , Dawei Cheng , Xiaoyang Wang , Ying Zhang

Predicting future locations of agents in the scene is an important problem in self-driving. In recent years, there has been a significant progress in representing the scene and the agents in it. The interactions of agents with the scene and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-04 Görkay Aydemir , Adil Kaan Akan , Fatma Güney

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Maximal Ancestral Graphs (MAGs) provide an abstract representation of Directed Acyclic Graphs (DAGs) with latent (selection) variables. These graphical objects encode information about ancestral relations and d-separations of the DAGs they…

Discrete Mathematics · Computer Science 2025-09-25 Binghua Yao , Joris M. Mooij

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

Computer Science and Game Theory · Computer Science 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

Cooperative Bayesian games (BGs) can model decision-making problems for teams of agents under imperfect information, but require space and computation time that is exponential in the number of agents. While agent independence has been used…

Computer Science and Game Theory · Computer Science 2012-10-19 Frans A. Oliehoek , Shimon Whiteson , Matthijs T. J. Spaan

Accurately predicting the possible behaviors of traffic participants is an essential capability for autonomous vehicles. Since autonomous vehicles need to navigate in dynamically changing environments, they are expected to make accurate…

Robotics · Computer Science 2022-11-15 Yeping Hu , Wei Zhan , Masayoshi Tomizuka

Digital network failures stemming from instabilities in measurements of temporal order motivate attention to concurrent events. A century of attempts to resolve the instabilities have never eliminated them. Do concurrent events occur at…

Physics and Society · Physics 2025-11-18 John M. Myers , Hadi Madjid

There has been a recent surge in learning generative models for graphs. While impressive progress has been made on static graphs, work on generative modeling of temporal graphs is at a nascent stage with significant scope for improvement.…

Machine Learning · Computer Science 2022-08-26 Shubham Gupta , Sahil Manchanda , Srikanta Bedathur , Sayan Ranu

We present a novel method for injecting temporality into entailment graphs to address the problem of spurious entailments, which may arise from similar but temporally distinct events involving the same pair of entities. We focus on the…

Computation and Language · Computer Science 2021-09-21 Liane Guillou , Sander Bijl de Vroe , Mohammad Javad Hosseini , Mark Johnson , Mark Steedman

We introduce Egocentric Object Manipulation Graphs (Ego-OMG) - a novel representation for activity modeling and anticipation of near future actions integrating three components: 1) semantic temporal structure of activities, 2) short-term…

Computer Vision and Pattern Recognition · Computer Science 2020-06-08 Eadom Dessalene , Michael Maynord , Chinmaya Devaraj , Cornelia Fermuller , Yiannis Aloimonos

The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…

Multiagent Systems · Computer Science 2021-02-16 Michiel A. Bakker , Richard Everett , Laura Weidinger , Iason Gabriel , William S. Isaac , Joel Z. Leibo , Edward Hughes

Temporal action proposal generation (TAPG) is a fundamental and challenging task in video understanding, especially in temporal action detection. Most previous works focus on capturing the local temporal context and can well locate simple…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Shuning Chang , Pichao Wang , Fan Wang , Hao Li , Jiashi Feng

Temporal graphs are graphs whose topology is subject to discrete changes over time. Given a static underlying graph $G$, a temporal graph is represented by assigning a set of integer time-labels to every edge $e$ of $G$, indicating the…

Discrete Mathematics · Computer Science 2020-09-30 George B. Mertzios , Hendrik Molter , Rolf Niedermeier , Viktor Zamaraev , Philipp Zschoche

Fine-grained human action recognition (FHAR) is challenging because visually similar actions differ by subtle spatio-temporal cues. Many recent systems enhance discriminability with extra modalities (e.g., pose, text, optical flow), but…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Imtiaz Ul Hassan , Nik Bessis , Ardhendu Behera

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

Systems and Control · Electrical Eng. & Systems 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to…

Logic in Computer Science · Computer Science 2026-04-07 Nina Gierasimczuk , Katrine B. P. Thoft

The Minority Game (MG), the Majority Game (MAJG) and the Dollar Game ($G) are important and closely-related versions of market-entry games designed to model different features of real-world financial markets. In a variant of these games,…

Adaptation and Self-Organizing Systems · Physics 2008-05-06 J. B. Satinover , D. Sornette