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Related papers: Divide-and-Conquer 3D Convex Hulls on the GPU

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We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…

Optimization and Control · Mathematics 2024-05-06 Margarida Carvalho , Gabriele Dragotto , Andrea Lodi , Sriram Sankaranarayanan

In this paper we make a survey of modern parallel and distributed approaches to solve sum-type convex minimization problems come from ML applications.

Optimization and Control · Mathematics 2021-04-27 Darina Dvinskikh , Alexander Gasnikov , Alexander Rogozin , Alexander Beznosikov

Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-10-05 Scott Sallinen , Abdullah Gharaibeh , Matei Ripeanu

In this work we evaluate different approaches to parallelize computation of convolutional neural networks across several GPUs.

Machine Learning · Computer Science 2014-02-20 Omry Yadan , Keith Adams , Yaniv Taigman , Marc'Aurelio Ranzato

We present an algorithm which combines recent advances in model based path integral control with machine learning approaches to learning forward dynamics models. We take advantage of the parallel computing power of a GPU to quickly take a…

Robotics · Computer Science 2015-03-03 Grady Williams , Eric Rombokas , Tom Daniel

In this paper, we propose Revolver, a parallel graph partitioning algorithm capable of partitioning large-scale graphs on a single shared-memory machine. Revolver employs an asynchronous processing framework, which leverages reinforcement…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-18 Mohammad Hasanzadeh Mofrad , Rami Melhem , Mohammad Hammoud

Division algorithms have been developed to reduce latency and to improve the efficiency of the processors. Floating point division is considered as a high latency operation. This papers looks into one such division algorithm, examines the…

Hardware Architecture · Computer Science 2019-09-24 Taposh Dutta Roy

To define and identify a region-of-interest (ROI) in a digital image, the shape descriptor of the ROI has to be described in terms of its boundary characteristics. To address the generic issues of contour tracking, the yConvex Hypergraph…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-07-10 Saurabh Jha , Tejaswi Agarwal , B. Rajesh Kanna

Segmentation is often an essential intermediate step in image analysis. A volume segmentation characterizes the underlying volume image in terms of geometric information--segments, faces between segments, curves in which several faces…

Computational Geometry · Computer Science 2010-10-01 Bjoern Andres , Ullrich Koethe , Thorben Kroeger , Fred A. Hamprecht

Graph coloring is often used in parallelizing scientific computations that run in distributed and multi-GPU environments; it identifies sets of independent data that can be updated in parallel. Many algorithms exist for graph coloring on a…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-07-02 Ian Bogle , Erik G Boman , Karen D Devine , Sivasankaran Rajamanickam , George M Slota

A generative model for high-fidelity point clouds is of great importance in synthesizing 3d environments for applications such as autonomous driving and robotics. Despite the recent success of deep generative models for 2d images, it is…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Cheng Wen , Baosheng Yu , Rao Fu , Dacheng Tao

We have recently carried out a computational campaign to investigate a model of coronal heating in three-dimensions using reduced magnetohydrodynamics (RMHD). Our code is built on a conventional scheme using the pseudo-spectral method, and…

Instrumentation and Methods for Astrophysics · Physics 2011-09-29 L. Lin , C. S. Ng , A. Bhattacharjee

In recent years the more and more powerful GPU's available on the PC market have attracted attention as a cost effective solution for parallel (SIMD) computing. CUDA is a solid evidence of the attention that the major companies are devoting…

High Energy Physics - Lattice · Physics 2010-01-21 Viola Anselmi , Giovanni Conti , Francesco Di Renzo

A novel and scalable geometric multi-level algorithm is presented for the numerical solution of elliptic partial differential equations, specially designed to run with high occupancy of streaming processors inside Graphics Processing…

Mathematical Software · Computer Science 2017-03-22 J. T. Becerra-Sagredo , F. Mandujano , C. Malaga

In this paper, an efficient divide-and-conquer (DC) algorithm is proposed for the symmetric tridiagonal matrices based on ScaLAPACK and the hierarchically semiseparable (HSS) matrices. HSS is an important type of rank-structured…

Mathematical Software · Computer Science 2016-12-27 Shengguo Li , Francois-Henry Rouet , Jie Liu , Chun Huang , Xingyu Gao , Xuebin Chi

Divide and conquer is an established algorithm design paradigm that has proven itself to solve a variety of problems efficiently. However, it is yet to be fully explored in solving problems with a neural network, particularly the problem of…

Image and Video Processing · Electrical Eng. & Systems 2020-10-08 Vikram Singh , Anurag Mittal

Based on the spectral divide-and-conquer algorithm by Nakatsukasa and Higham [SIAM J. Sci. Comput., 35(3): A1325-A1349, 2013], we propose a new algorithm for computing all the eigenvalues and eigenvectors of a symmetric banded matrix. For…

Numerical Analysis · Mathematics 2018-01-22 Ana Šušnjara , Daniel Kressner

Partial wave analysis is a core tool in hadron spectroscopy. With the high statistics data available at facilities such as the Beijing Spectrometer III, this procedure becomes computationally very expensive. We have successfully implemented…

Data Analysis, Statistics and Probability · Physics 2015-05-30 Niklaus Berger

This work presents a fully GPU-accelerated algorithm for the polygonal mesh generator known as Polylla. Polylla is a tri-to-polygon mesh generator, which benefits from the half-edge data structure to manage any polygonal shape. The proposed…

Graphics · Computer Science 2024-03-25 Sergio Salinas-Fernández , Nancy Hitschfeld-Kahler , Roberto Carrasco

The $\texttt{IntegerHull}$ function is part of Maple's $\texttt{PolyhedralSets}$ library, which calculates the integer hull of a given polyhedral set. This algorithm works by translating the supporting hyperplanes of the facets of the input…

Combinatorics · Mathematics 2025-09-12 Chirantan Mukherjee