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The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…
We initiate the study of algorithms for constraint satisfaction problems with ML oracle advice. We introduce two models of advice and then design approximation algorithms for Max Cut, Max $2$-Lin, and Max $3$-Lin in these models. In…
Max-Cut is a classical graph-partitioning problem where given a graph $G = (V,E)$, the objective is to find a cut $(S,S^c)$ which maximizes the number of edges crossing the cut. In a seminal work, Goemans and Williamson gave an $\alpha_{GW}…
The Max-DICUT problem has gained a lot of attention in the streaming setting in recent years, and has so far served as a canonical problem for designing algorithms for general constraint satisfaction problems (CSPs) in this setting. A…
In this work, we initiate the study of fault tolerant Max Cut, where given an edge-weighted undirected graph $G=(V,E)$, the goal is to find a cut $S\subseteq V$ that maximizes the total weight of edges that cross $S$ even after an adversary…
We obtain a 1.5-approximation algorithm for the metric uncapacitated facility location problem (UFL), which improves on the previously best known 1.52-approximation algorithm by Mahdian, Ye and Zhang. Note, that the approximability lower…
In this paper, the author puts forward a variation of Feige's Hypothesis, which claims that it is hard on average refuting Unbalanced Max 3-XOR under biased assignments on a natural distribution. Under this hypothesis, the author…
We design new approximation algorithms for the Multiway Cut problem, improving the previously known factor of 1.32388 [Buchbinder et al., 2013]. We proceed in three steps. First, we analyze the rounding scheme of Buchbinder et al., 2013 and…
We consider the Max-$3$-Section problem, where we are given an undirected graph $ G=(V,E)$ equipped with non-negative edge weights $w :E\rightarrow \mathbb{R}_+$ and the goal is to find a partition of $V$ into three equisized parts while…
The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…
We study polynomial-time approximation algorithms for the Quantum Max-Cut (QMC) problem. Given an edge-weighted graph $G$ on n vertices, the QMC problem is to determine the largest eigenvalue of a particular $2^n \times 2^n$ matrix that…
We study a combinatorial problem called Minimum Maximal Matching, where we are asked to find in a general graph the smallest that can not be extended. We show that this problem is hard to approximate with a constant smaller than 2, assuming…
Makespan minimization in restricted assignment $(R|p_{ij}\in \{p_j, \infty\}|C_{\max})$ is a classical problem in the field of machine scheduling. In a landmark paper in 1990 [8], Lenstra, Shmoys, and Tardos gave a 2-approximation algorithm…
We here study Max Hamming XSAT, ie, the problem of finding two XSAT models at maximum Hamming distance. By using a recent XSAT solver as an auxiliary function, an O(1.911^n) time algorithm can be constructed, where n is the number of…
This paper introduces a special family of randomized algorithms for Max DICUT that we call oblivious algorithms. Let the bias of a vertex be the ratio between the total weight of its outgoing edges and the total weight of all its edges. An…
This article explores the minimum approximation ratio for Nash equilibrium in bi-matrix games, focusing on the Tsaknakis and Spirakis (TS) methods. The previous SOTA, TS algorithm, achieved an approximation ratio of 0.3393, but efforts to…
We propose a simple iterative (SI) algorithm for the maxcut problem through fully using an equivalent continuous formulation. It does not need rounding at all and has advantages that all subproblems have explicit analytic solutions, the cut…
The input to the Multiway Cut problem is a weighted undirected graph, with nonnegative edge weights, and $k$ designated terminals. The goal is to partition the vertices of the graph into $k$ parts, each containing exactly one of the…
In this work we study approximation algorithms for the \textit{Bounded Color Matching} problem (a.k.a. Restricted Matching problem) which is defined as follows: given a graph in which each edge $e$ has a color $c_e$ and a profit $p_e \in…
We design new algorithms for approximating 2CSPs on graphs with bounded threshold rank, that is, whose normalized adjacency matrix has few eigenvalues larger than $\varepsilon$, smaller than $-\varepsilon$, or both. Unlike on worst-case…