Related papers: Probabilistic Zero Forcing in Graphs
The \emph{metric dimension} $\dim(G)$ of a graph $G$ is the minimum number of vertices such that every vertex of $G$ is uniquely determined by its vector of distances to the chosen vertices. The \emph{zero forcing number} $Z(G)$ of a graph…
Let $S$ be a set of vertices of a graph $G$. Let $cl(S)$ be the set of vertices built from $S$, by iteratively applying the following propagation rule: if a vertex and all but exactly one of its neighbors are in $cl(S)$, then the remaining…
Zero forcing is a deterministic iterative graph colouring process in which vertices are coloured either blue or white, and in every round, any blue vertices that have a single white neighbour force these white vertices to become blue. Here…
Zero forcing is a graph propagation process for which vertices fill-in (or propagate information to) neighbor vertices if all neighbors except for one, are filled. The zero-forcing number is the smallest number of vertices that must be…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
Zero forcing is a combinatorial game played on graphs that can be used to model the spread of information with repeated applications of a color change rule. In general, a zero forcing parameter is the minimum number of initial blue vertices…
Zero forcing can be described as a combinatorial game on a graph that uses a color change rule in which vertices change white vertices to blue. The throttling number of a graph minimizes the sum of the number of vertices initially colored…
Zero forcing is an iterative process on a graph used to bound the maximum nullity. The process begins with select vertices as colored, and the remaining vertices can become colored under a specific color change rule. The goal is to find a…
The zero forcing number Z(G), which is the minimum number of vertices in a zero forcing set of a graph G, is used to study the maximum nullity / minimum rank of the family of symmetric matrices described by G. It is shown that for a…
We introduce randomized zero forcing (RZF), a stochastic color-change process on directed graphs in which a white vertex turns blue with probability equal to the fraction of its incoming neighbors that are blue. Unlike probabilistic zero…
Let $G$ be a simple, finite graph with vertex set $V(G)$ and edge set $E(G)$, where each vertex is either colored blue or white. Define the standard zero forcing process on $G$ with the following color-change rule: let $S$ be the set of all…
Probabilistic zero forcing is a coloring game played on a graph where the goal is to color every vertex blue starting with an initial blue vertex set. As long as the graph is connected, if at least one vertex is blue then eventually all of…
Zero forcing is a one-player game played on a graph. The player chooses some set of vertices to color, then iteratively applies a color change rule: If all but one of a colored vertex's neighbors are colored, color (i.e. "force") the…
Let $D$ be a simple digraph (directed graph) with vertex set $V(D)$ and arc set $A(D)$ where $n=|V(D)|$, and each arc is an ordered pair of distinct vertices. If $(v,u) \in A(D)$, then $u$ is considered an \emph{out-neighbor} of $v$ in $D$.…
Zero forcing is a dynamic coloring process on graphs. Initially, each vertex of a graph is assigned a color of either blue or white, and then a process begins by which blue vertices force white vertices to become blue. The zero forcing…
Given a simple undirected graph $G$ and a positive integer $k$, the $k$-forcing number of $G$, denoted $F_k(G)$, is the minimum number of vertices that need to be initially colored so that all vertices eventually become colored during the…
The zero forcing number and the positive zero forcing number of a graph are two graph parameters that arise from two types of graph colourings. The zero forcing number is an upper bound on the minimum number of induced paths in the graph,…
Let $ G $ be a graph with the vertex set $ V(G) $ and $ S $ be a subset of $ V(G) $. Let $cl(S)$ be the set of vertices built from $S$, by iteratively applying the following propagation rule: if a vertex and all of its neighbors except one…
Zero forcing is a combinatorial game played on a graph with a goal of turning all of the vertices of the graph black while having to use as few "unforced" moves as possible. This leads to a parameter known as the zero forcing number which…
Given a graph $G$ and a real number $0\le p\le 1$, we define the random set $B_p(G)\subset V(G)$ by including each vertex independently and with probability $p$. We investigate the probability that the random set $B_p(G)$ is a zero forcing…