Related papers: Sculptures in S^3
This paper is concerned with the use of the stereographic projection to map the points of a design on the sphere in three dimensions onto a two-dimensional stereogram. Details of the projection and its attendant stereogram are given and the…
Sculptors often deviate from geometric accuracy in order to enhance the appearance of their sculpture. These subtle stylizations may emphasize anatomy, draw the viewer's focus to characteristic features of the subject, or symbolize textures…
The purpose of this paper is to give an effective construction for some induced structures on spheres or product of spheres of codimension 1, 2 or 3, respectively, in Euclidean space endowed with an almost product structure.
Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…
We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible…
We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…
In this work, we present an adaptation of the classical stereographic projection, originally formulated for the sphere, now considering the context of the ellipsoid and the elliptic paraboloid. We begin by constructing the stereographic…
This paper concentrates on the homogeneous (conformal) model of Euclidean space (Horosphere) with subspaces that intuitively correspond to Euclidean geometric objects in three dimensions. Mathematical details of the construction and…
This paper investigates several distinct attempts to generalize in higher dimension the standard 2-dimensional phyllotaxy set construction. We first recall known contructions for these sets on $2D$ manifolds of constant curvature (the…
The double orthogonal projection of the 4-space onto two mutually perpendicular 3-spaces is a method of visualization of four-dimensional objects in a three-dimensional space. We present an interactive animation of the stereographic…
This paper introduces a method of calculating and rendering shapes in a non-Euclidean 2D space. In order to achieve this, we developed a physics and graphics engine that uses hyperbolic trigonometry to calculate and subsequently render the…
Digital sculpting is a popular means to create 3D models but remains a challenging task for many users. This can be alleviated by recent advances in data-driven and procedural modeling, albeit bounded by the underlying data and procedures.…
We present simple models of trajectories in space, both in 2D and in 3D. The first examples, which model bicircular moves in the same direction, are classical curves (epicycloids, etc.). Then, we explore bicircular moves in reverse…
Shadow art is a captivating form of sculptural expression where the projection of a sculpture in a specific direction reveals a desired shape with high precision. In this work, we introduce Neural Shadow Art, which leverages implicit…
This paper introduces a model for producing stylized line drawings from 3D shapes. The model takes a 3D shape and a viewpoint as input, and outputs a drawing with textured strokes, with variations in stroke thickness, deformation, and color…
We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…
We present a technique for Stereoscopic Cylindrical Screen (SCS) Projection of a world scene to a 360-degree canvas for viewing with 3D glasses. To optimize the rendering pipeline, we render the scene to four cubemaps, before sampling…
The purpose of this short paper is to describe a project to manufacture a regular octohedron on a 3D printer. We assume that the reader is familiar with the basics of 3D printing. In the project, we use fundamental ideas to calculate the…
Let $K$ be a convex body in the 3-dimensional Euclidian space $\mathbb{E}^3$ and let $N,S$ in the boubdary bd$K$ of $K$, $N\not=S$. Suppose that the support plane $\Pi_S$ of $K$ at $S$ is unique. For every point $x$ in bd$ K$, different…
Piecewise Euclidean structures (identified solid Euclidean polyhedra) on topological 3-dimensional manifolds and pseudo-manifolds are constructed so that they admit pseudo-foliations, a generalized type of foliation. The construction of…