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Related papers: Crowdsourcing Gaze Data Collection

200 papers

Human crowds exhibit a wide range of interesting patterns, and measuring them is of great interest in areas ranging from psychology and social science to civil engineering. While \textit{in situ} measurements of human crowd patterns require…

Adaptation and Self-Organizing Systems · Physics 2023-12-29 Zexu Li , Lei Fang

Recent advances in data-centric artificial intelligence highlight inherent limitations in object recognition datasets. One of the primary issues stems from the semantic gap problem, which results in complex many-to-many mappings between…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xiaolei Diao , Fausto Giunchiglia

Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Xucong Zhang , Seonwook Park , Thabo Beeler , Derek Bradley , Siyu Tang , Otmar Hilliges

In image classification, a significant problem arises from bias in the datasets. When it contains only specific types of images, the classifier begins to rely on shortcuts - simplistic and erroneous rules for decision-making. This leads to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Minsuk Chang , Seokhyeon Park , Hyeon Jeon , Aeri Cho , Soohyun Lee , Jinwook Seo

Despite decades of research on data collection and model architectures, current gaze estimation models encounter significant challenges in generalizing across diverse data domains. Recent advances in self-supervised pre-training have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jiawei Qin , Xucong Zhang , Yusuke Sugano

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

This work-in-progress paper describes a vision, i.e., that of fast and reliable software user experience studies conducted with the help from the crowd. Commonly, user studies are controlled in-lab activities that require the instruction,…

Human-Computer Interaction · Computer Science 2016-09-06 Florian Daniel , Pavel Kucherbaev

Joint visual attention is characterized by two or more individuals looking at a common target at the same time. The ability to identify joint attention in scenes, the people involved, and their common target, is fundamental to the…

Computer Vision and Pattern Recognition · Computer Science 2018-04-13 Daniel Harari , Joshua B. Tenenbaum , Shimon Ullman

In this paper we introduce the idea of estimating local topology in wireless networks by means of crowdsourced user reports. In this approach each user periodically reports to the serving basestation information about the set of…

Networking and Internet Architecture · Computer Science 2019-11-21 Alessandro Checco , Carlo Lancia , Douglas J. Leith

Existing eye trackers use cameras based on thick compound optical elements, necessitating the cameras to be placed at focusing distance from the eyes. This results in the overall bulk of wearable eye trackers, especially for augmented and…

Image and Video Processing · Electrical Eng. & Systems 2025-01-28 Purvam Jain , Althaf M. Nazar , Salman S. Khan , Kaushik Mitra , Praneeth Chakravarthula

As the number of vehicles continues to grow, parking spaces are at a premium in city streets. Additionally, due to the lack of knowledge about street parking spaces, heuristic circling the blocks not only costs drivers' time and fuel, but…

Human-Computer Interaction · Computer Science 2016-03-02 Ruizhi Liao , Cristian Roman , Peter Ball , Shumao Ou , Liping Chen

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…

Human-Computer Interaction · Computer Science 2021-03-23 Brendan David-John , Diane Hosfelt , Kevin Butler , Eakta Jain

In this letter, we propose a new method, Multi-Clue Gaze (MCGaze), to facilitate video gaze estimation via capturing spatial-temporal interaction context among head, face, and eye in an end-to-end learning way, which has not been well…

Computer Vision and Pattern Recognition · Computer Science 2024-01-01 Yiran Guan , Zhuoguang Chen , Wenzheng Zeng , Zhiguo Cao , Yang Xiao

Unsupervised segmentation of action segments in egocentric videos is a desirable feature in tasks such as activity recognition and content-based video retrieval. Reducing the search space into a finite set of action segments facilitates a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-24 I. Hipiny , H. Ujir , J. L. Minoi , S. F. Samson Juan , M. A. Khairuddin , M. S. Sunar

Gaze estimation, the task of predicting where an individual is looking, is a critical task with direct applications in areas such as human-computer interaction and virtual reality. Estimating the direction of looking in unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Andy Cătrună , Adrian Cosma , Emilian Rădoi

We consider the problem of detecting and recognizing the objects observed by visitors (i.e., attended objects) in cultural sites from egocentric vision. A standard approach to the problem involves detecting all objects and selecting the one…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Michele Mazzamuto , Francesco Ragusa , Antonino Furnari , Giovanni Signorello , Giovanni Maria Farinella

We introduce view birdification, the problem of recovering ground-plane movements of people in a crowd from an ego-centric video captured from an observer (e.g., a person or a vehicle) also moving in the crowd. Recovered ground-plane…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Mai Nishimura , Shohei Nobuhara , Ko Nishino

Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Anjith George

Objective: This research explores using crowdsourcing for software usability evaluation. Background: Usability studies are essential for designing user-friendly software, but traditional methods are often costly and time-consuming.…

Software Engineering · Computer Science 2024-08-14 Muhammad Nasir

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

Networking and Internet Architecture · Computer Science 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang
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