Related papers: Crowdsourcing Gaze Data Collection
Human crowds exhibit a wide range of interesting patterns, and measuring them is of great interest in areas ranging from psychology and social science to civil engineering. While \textit{in situ} measurements of human crowd patterns require…
Recent advances in data-centric artificial intelligence highlight inherent limitations in object recognition datasets. One of the primary issues stems from the semantic gap problem, which results in complex many-to-many mappings between…
Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging.…
In image classification, a significant problem arises from bias in the datasets. When it contains only specific types of images, the classifier begins to rely on shortcuts - simplistic and erroneous rules for decision-making. This leads to…
Despite decades of research on data collection and model architectures, current gaze estimation models encounter significant challenges in generalizing across diverse data domains. Recent advances in self-supervised pre-training have shown…
As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…
This work-in-progress paper describes a vision, i.e., that of fast and reliable software user experience studies conducted with the help from the crowd. Commonly, user studies are controlled in-lab activities that require the instruction,…
Joint visual attention is characterized by two or more individuals looking at a common target at the same time. The ability to identify joint attention in scenes, the people involved, and their common target, is fundamental to the…
In this paper we introduce the idea of estimating local topology in wireless networks by means of crowdsourced user reports. In this approach each user periodically reports to the serving basestation information about the set of…
Existing eye trackers use cameras based on thick compound optical elements, necessitating the cameras to be placed at focusing distance from the eyes. This results in the overall bulk of wearable eye trackers, especially for augmented and…
As the number of vehicles continues to grow, parking spaces are at a premium in city streets. Additionally, due to the lack of knowledge about street parking spaces, heuristic circling the blocks not only costs drivers' time and fuel, but…
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…
In this letter, we propose a new method, Multi-Clue Gaze (MCGaze), to facilitate video gaze estimation via capturing spatial-temporal interaction context among head, face, and eye in an end-to-end learning way, which has not been well…
Unsupervised segmentation of action segments in egocentric videos is a desirable feature in tasks such as activity recognition and content-based video retrieval. Reducing the search space into a finite set of action segments facilitates a…
Gaze estimation, the task of predicting where an individual is looking, is a critical task with direct applications in areas such as human-computer interaction and virtual reality. Estimating the direction of looking in unconstrained…
We consider the problem of detecting and recognizing the objects observed by visitors (i.e., attended objects) in cultural sites from egocentric vision. A standard approach to the problem involves detecting all objects and selecting the one…
We introduce view birdification, the problem of recovering ground-plane movements of people in a crowd from an ego-centric video captured from an observer (e.g., a person or a vehicle) also moving in the crowd. Recovered ground-plane…
Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make…
Objective: This research explores using crowdsourcing for software usability evaluation. Background: Usability studies are essential for designing user-friendly software, but traditional methods are often costly and time-consuming.…
The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…