Related papers: Dodecahedral bowling
We investigate the doping of a geometrically frustrated spin ladder with static holes by a complementary approach using exact diagonalization and quantum dimers. Results for thermodynamic properties, the singlet density of states, the…
We discuss a notion of gluon-glueball duality analogous to quark-hadron duality. We apply this idea to the radiative decay of heavy orthoquarkonium, $Q\bar Q \to \gamma g g$, which has been used to search for glueballs. The duality is first…
This paper proves the following statement: If a convex body can form a fivefold translative tiling in $\mathbb{E}^3$, it must be a parallelotope, a hexagonal prism, a rhombic dodecahedron, an elongated dodecahedron, a truncated octahedron,…
We use high resolution collisionless $N$-body simulations to study the secular evolution of disk galaxies and in particular the final properties of disks that suffer a bar and perhaps a bar-buckling instability. Although we find that bars…
For billiards in an ellipse with an ellipse as caustic, there exist canonical coordinates such that the billiard transformation from vertex to vertex is equivalent to a shift of coordinates. A kinematic analysis of billiard motions paves…
Bulges are of different types, morphologies and kinematics, from pseudo-bulges, close to disk properties (Sersic index, rotation fraction, flatenning), to classical de Vaucouleurs bulges, close to elliptical galaxies. Secular evolution and…
Sydney Coleman's Q-ball remains a compelling instance of localised object formation within classical field theory, independently of the quantum evolution. The theoretical possibility of such objects forming and colliding in the early…
A right triangular billiard system is equivalent to the system of two colliding particles confined in a one-dimensional box. In spite of their seeming simplicity, no definite conclusion has been drawn so far concerning their ergodic…
The most profound technologies are those that disappear. They weave themselves into fabrics of everyday life until they are indistinguishable from it [1]. This research work is a mere effort for automated decision making during sports of…
Pendulums have long fascinated humans ever since Galileo theorized that they are isochronic with regards to their swing. While this simplification is useful in the case of small-angle pendulums due to the accuracy of the small-angle…
We study billiards in plane domains, with a perpendicular magnetic field and a potential. We give some results on periodic orbits, KAM tori and adiabatic invariants. We also prove the existence of bound states in a related scattering…
The toss of a coin is usually regarded as the epitome of randomness, and has been used for ages as a means to resolve disputes in a simple, fair way. Perhaps as ancient as consulting objects such as coins and dice is the art of maliciously…
The hoop conjecture is well confirmed in momentarily static spaces, but it has not been investigated systematically for the system with relativistic motion. To confirm the hoop conjecture for non-time-symmetric initial data, we consider the…
The coherent tunneling phenomenon is investigated in rectangular billiards divided into two domains by a classically unclimbable potential barrier. We show that by placing a pointlike scatterer inside the billiard, we can control the…
This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…
In this work we study the problem of one-dimensional elastic collisions of billiard balls, considered as rigid bodies, in a framework very different from the classical one presented in text books. Implementing the notion of impedance…
The dynamic geometry of the family of 3-periodics in the Elliptic Billiard is mystifying. Besides conserving perimeter and the ratio of inradius-to-circumradius, it has a stationary point. Furthermore, its triangle centers sweep out…
A topological interlocking assembly consists of rigid blocks together with a fixed frame, such that any subset of blocks is kinematically constrained and therefore cannot be removed from the assembly. In this paper we pursue a modular…
We study bipartite correlations in Bell-type games. We show that in a setup where the information carriers are allowed to locally deform the manifold on which the game is played, stronger correlations may be obtained than those maximally…
This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the…