Related papers: Pebble Games and Linear Equations
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing…
Abramsky, Dawar, and Wang (2017) introduced the pebbling comonad for k-variable counting logic and thereby initiated a line of work that imports category theoretic machinery to finite model theory. Such game comonads have been developed for…
Game comonads, introduced by Abramsky, Dawar and Wang and developed by Abramsky and Shah, give an interesting categorical semantics to some Spoiler-Duplicator games that are common in finite model theory. In particular they expose…
The family of Weisfeiler-Leman equivalences on graphs is a widely studied approximation of graph isomorphism with many different characterizations. We study these, and other approximations of isomorphism defined in terms of refinement…
We study the Sherali-Adams linear programming hierarchy in the context of promise constraint satisfaction problems (PCSPs). We characterise when a level of the hierarchy accepts an instance in terms of a homomorphism problem for an…
In this note, we show how positional strategies for $k$-pebble games have a natural representation as certain presheaves. These representations correspond exactly to the sheaf-theoretic models of contextuality introduced by…
The combinatorial refinement techniques have proven to be an efficient approach to isomorphism testing for particular classes of graphs. If the number of refinement rounds is small, this puts the corresponding isomorphism problem in a…
The Colour Refinement procedure and its generalisation to higher dimensions, the Weisfeiler-Leman algorithm, are central subroutines in approaches to the graph isomorphism problem. In an iterative fashion, Colour Refinement computes a…
The main result provide a common generalization for Ramsey-type theorems concerning finite colorings of edge sets of complete graphs with vertices in infinite semigroups. We capture the essence of theorems proved in different fields: for…
The notion of homomorphism indistinguishability offers a combinatorial framework for characterizing equivalence relations of graphs, in particular equivalences in counting logics within finite model theory. That is, for certain graph…
Analyzing refutations of the well known 0pebbling formulas Peb$(G)$ we prove some new strong connections between pebble games and algebraic proof system, showing that there is a parallelism between the reversible, black and black-white…
Graph kernels based on the $1$-dimensional Weisfeiler-Leman algorithm and corresponding neural architectures recently emerged as powerful tools for (supervised) learning with graphs. However, due to the purely local nature of the…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
Color refinement is an important technique that works very well in practice for the graph isomorphism problem. Tinhofer graphs are the class of graphs for which refinement together with individualization correctly tests graph isomorphism…
The Weisfeiler-Leman (WL) algorithm is a combinatorial procedure that computes colorings on graphs, which can often be used to detect their (non-)isomorphism. Particularly the 1- and 2-dimensional versions 1-WL and 2-WL have received much…
The individualization-refinement paradigm provides a strong toolbox for testing isomorphism of two graphs and indeed, the currently fastest implementations of isomorphism solvers all follow this approach. While these solvers are fast in…
Invertible map equivalences are approximations of graph isomorphism that refine the well-known Weisfeiler-Leman method. They are parametrised by a number k and a set Q of primes. The intuition is that two graphs G and H which are equivalent…
In comparison to graphs, combinatorial methods for the isomorphism problem of finite groups are less developed than algebraic ones. To be able to investigate the descriptive complexity of finite groups and the group isomorphism problem, we…
In 1981, Neil Immerman described a two-player game, which he called the "separability game" \cite{Immerman81}, that captures the number of quantifiers needed to describe a property in first-order logic. Immerman's paper laid the groundwork…
Our starting point is the observation that if graphs in a class C have low descriptive complexity in first order logic, then the isomorphism problem for C is solvable by a fast parallel algorithm (essentially, by a simple combinatorial…