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Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

Software Engineering · Computer Science 2020-01-13 Lucas Gren

Online learning is convenient for many learners; it gives them the possibility of learning without being restricted by attending a particular classroom at a specific time. While this exciting opportunity can let its users manage their life…

Computers and Society · Computer Science 2020-06-01 Zahra Derakhshandeh , Babak Esmaeili

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…

Human-Computer Interaction · Computer Science 2018-12-04 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

While Large Language Models (LLMs) are often used as virtual tutors in computer science (CS) education, this approach can foster passive learning and over-reliance. This paper presents a novel pedagogical paradigm that inverts this model:…

Computers and Society · Computer Science 2025-08-11 Xinming Yang , Haasil Pujara , Jun Li

The rise in popularity of Large Language Models (LLMs) has prompted discussions in academic circles, with students exploring LLM-based tools for coursework inquiries and instructors exploring them for teaching and research. Even though a…

Road transportation is of critical importance for a nation, having profound effects in the economy, the health and life style of its people. With the growth of cities and populations come bigger demands for mobility and safety, creating new…

Machine Learning · Computer Science 2019-08-28 M. Ricardo Carlos

In this innovative practice work-in-progress paper, we compare two different methods to teach machine learning concepts to undergraduate students in Electrical Engineering. While machine learning is now being offered as a senior-level…

Machine Learning · Computer Science 2022-11-15 Chinmay Sahu , Blaine Ayotte , Mahesh K. Banavar

The advantage of the electronic and mobile learning platforms is the dissemination of learning contents with ease, but these operate differently to exchange the learning the learning contents from the server to the client. integrating these…

Software Engineering · Computer Science 2019-03-19 Ali Baba Dauda , Auwal Idris , Suleiman Umar , Peter Mshelia , AbdulAziz Ibrahim

Deep learning has shown its power in many applications, including object detection in images, natural-language understanding, and speech recognition. To make it more accessible to end users, many deep learning models are now embedded in…

Machine Learning · Computer Science 2021-02-05 Yujin Huang , Han Hu , Chunyang Chen

Among the general population, students are especially sensitive to social media and smartphones because of their pervasiveness. Several studies have shown that there is a negative correlation between social media and academic performance…

Computers and Society · Computer Science 2020-06-29 Fausto Giunchiglia , Mattia Zeni , Elisa Gobbi , Enrico Bignotti , Ivano Bison

E-learning has revolutionized our realm in more than just a listable number of ways. But it took a paradigm shift when it entered the threshold of the varsity system. With the prevailing spoon-feeding era, are the students really industry…

Computers and Society · Computer Science 2018-06-19 Vidhu Mitha

The exponential growth of android-based mobile IoT systems has significantly increased the susceptibility of devices to cyberattacks, particularly in smart homes, UAVs, and other connected mobile environments. This article presents a…

Cryptography and Security · Computer Science 2025-06-24 Akarsh K Nair , Shanik Hubert Satheesh Kumar. , Deepti Gupta

Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…

Human-Computer Interaction · Computer Science 2022-12-26 Sara Khosravi , Stuart G. Bailey , Hadi Parvizi , Rami Ghannam

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin

Coding forms a key part of computer science education in universities. As part of this education, Integrated Development Environments (IDEs) are essential tools for coding. However, it is currently unknown how the design of an IDE's…

Human-Computer Interaction · Computer Science 2025-06-13 Luke Halpin , Phillip Benachour , Tracy Hall , Ann-Marie Houghton , Emily Winter

To survive a learning management system (LMS) implementation an understanding of the needs of the various stakeholders is necessary. The goal of every LMS implementation is to ensure the use of the system by instructors and students to…

Computers and Society · Computer Science 2021-02-23 Ajayi Ekuase-Anwansedo , Susannah F. Craig , Jose Noguera

Motivation is essential in the learning process of university students, and teachers should have a wide range of strategies to address this issue. The emergence of social technologies has had a considerable influence in e-learning systems,…

Computers and Society · Computer Science 2024-07-11 Carlos Guerrero , Antoni Jaume-i-Capó

Autonomous agents have become increasingly important for interacting with the real world. Android agents, in particular, have been recently a frequently-mentioned interaction method. However, existing studies for training and evaluating…

Artificial Intelligence · Computer Science 2024-11-05 Yifan Xu , Xiao Liu , Xueqiao Sun , Siyi Cheng , Hao Yu , Hanyu Lai , Shudan Zhang , Dan Zhang , Jie Tang , Yuxiao Dong

Integrating Large Language Models (LLMs) into educational practice enables personalized learning by accommodating diverse learner behaviors. This study explored diverse learner profiles within a multi-agent, LLM-empowered learning…

Computers and Society · Computer Science 2025-10-13 Zhanxin Hao , Jianxiao Jiang , Jifan Yu , Zhiyuan Liu , Yu Zhang

Inspired by mobile, Internet enabled computing and the maturing field of educational game design, the ARIS project has designed an open source tool for rapidly producing locative, interactive, narrative-centric, educational experiences. In…

Computers and Society · Computer Science 2023-02-21 David J. Gagnon