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Android is the most widely deployed end-user focused operating system. With its growing set of use cases encompassing communication, navigation, media consumption, entertainment, finance, health, and access to sensors, actuators, cameras,…

Federated Learning (FL) has recently emerged as a popular solution to distributedly train a model on user devices improving user privacy and system scalability. Major Internet companies have deployed FL in their applications for specific…

Cryptography and Security · Computer Science 2022-12-19 Kleomenis Katevas , Diego Perino , Nicolas Kourtellis

Understanding student behaviour in higher education is essential for improving academic performance, supporting mental well-being, and informing institutional policies. However, most existing behavioural datasets originate from Western…

Computers and Society · Computer Science 2025-09-29 Michael Kizito , Ivan Kayongo , Hawa Nyende , Halimu Chongomweru , Lillian Muyama , Roy Alia Asiku , Alice Mugisha

The Experience Sampling Method (ESM) introduces in-situ sampling of human behaviour, and provides researchers and behavioural therapists with ecologically valid and timely assessments of a person's psychological state. This, in turn, opens…

Human-Computer Interaction · Computer Science 2015-08-18 Veljko Pejovic , Neal Lathia , Cecilia Mascolo , Mirco Musolesi

Agile methods in undergraduate courses have been explored in an effort to close the gap between industry and professional profiles. We have structured an Android application development course based on a tailored user-centered Agile process…

Multimodal Learning Analytics (MMLA) innovations make use of rapidly evolving sensing and artificial intelligence algorithms to collect rich data about learning activities that unfold in physical learning spaces. The analysis of these data…

The study assesses the awareness of PSU Bayambang Campus students regarding e-learning technologies. A Quantitative Research Approach was used, gathering data through a demographic questionnaire and ICT Resources assessment. The survey…

Computers and Society · Computer Science 2023-08-08 Matthew John F. Sino Cruz , Kim Eric B. Nanlabi , Michael Ryan C. Peoro

The integration of Large Language Models (LLMs) in Requirements Engineering (RE) education is reshaping pedagogical approaches, seeking to enhance student engagement and motivation while providing practical tools to support their…

Software Engineering · Computer Science 2025-12-01 Sharon Guardado , Risha Parveen , Zheying Zhang , Maruf Rayhan , Nirnaya Tripathi

The use of mobile robots has inevitably increased in recent years. The increase in the companies that produce products in this field, the popularity of the studies in the robotic field and the technological competence to serve many…

Robotics · Computer Science 2020-12-24 Alim Kerem Erdogmuş , Didem Ozupek Tas , Mustafa Karaca , Ugur Yayan

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

This article describes the reform of a physics undergraduate lab course by introducing new technologies such as Arduino microcontroller and smartphone, to help students experience a more authentic lab experience. This paper outlines the…

Physics Education · Physics 2023-11-02 Eugenio Tufino , Giovanni Organtini

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

Technologies have become inseparable of our lives, economy, and the society as a whole. For example, clouds provide numerous computing resources that can facilitate our lives, whereas the Content Management Systems (CMSs) can provide the…

Computers and Society · Computer Science 2017-11-15 Jove Jankulovski , Pece Mitrevski

In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…

Human-Computer Interaction · Computer Science 2017-08-17 Monir Bhuiyan , Ambreen Zaman , Mahdi H. Miraz

There is an increasing interest in exploiting mobile sensing technologies and machine learning techniques for mental health monitoring and intervention. Researchers have effectively used contextual information, such as mobility,…

Machine Learning · Computer Science 2017-11-20 Gatis Mikelsons , Matthew Smith , Abhinav Mehrotra , Mirco Musolesi

Exploratory learning environments (ELEs), such as simulation-based platforms and open-ended science curricula, promote hands-on exploration and problem-solving but make it difficult for teachers to gain timely insights into students'…

Computers and Society · Computer Science 2025-09-16 Namrata Srivastava , Shruti Jain , Clayton Cohn , Naveeduddin Mohammed , Umesh Timalsina , Gautam Biswas

This study investigates the challenges in designing, data collection, and implementation of a web-based Tutoring System (TS) for teaching linear equations within a developing country context. Originally designed as an Android app, the…

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

The growing trend of fledgling reinforcement learning systems making their way into real-world applications has been accompanied by growing concerns for their safety and robustness. In recent years, a variety of approaches have been put…

Machine Learning · Computer Science 2023-03-03 Chloe He , Borja G. Leon , Francesco Belardinelli

This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…

Human-Computer Interaction · Computer Science 2025-08-29 Roberto Daza , Alvaro Becerra , Ruth Cobos , Julian Fierrez , Aythami Morales
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