Related papers: Efficient computational noise in GLSL
State of art DL models are growing in size and complexity, with many modern models also increasing in heterogeneity of behavior. GPUs are still the dominant platform for DL applications, relying on a bulk-synchronous execution model which…
Traffic propagation simulation is crucial for urban planning, enabling congestion analysis, travel time estimation, and route optimization. Traditional micro-simulation frameworks are limited to main roads due to the complexity of urban…
We present an accurate and GPU-accelerated Stereo Visual SLAM design called Jetson-SLAM. It exhibits frame-processing rates above 60FPS on NVIDIA's low-powered 10W Jetson-NX embedded computer and above 200FPS on desktop-grade 200W GPUs,…
Recent research has focused on developing GPU-accelerated first-order solvers for linear programming (LP). This line of work, however, has largely overlooked the role of presolving, and thus prior results do not fully reflect the speedups…
Large Language Model (LLM) inference uses an autoregressive manner to generate one token at a time, which exhibits notably lower operational intensity compared to earlier Machine Learning (ML) models such as encoder-only transformers and…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…
Incremental text-to-speech, also known as streaming TTS, has been increasingly applied to online speech applications that require ultra-low response latency to provide an optimal user experience. However, most of the existing speech…
Optimizing GPU kernels with LLM agents is an iterative process over a large design space. Every candidate must be generated, compiled, validated, and profiled, so fewer trials will save both runtime and cost. We make two key observations.…
As part of the Exascale Computing Project (ECP), a recent focus of development efforts for the SUite of Nonlinear and DIfferential/ALgebraic equation Solvers (SUNDIALS) has been to enable GPU-accelerated time integration in scientific…
Scaling autoregressive large language models (LLMs) has driven unprecedented progress but comes with vast computational costs. In this work, we tackle these costs by leveraging unstructured sparsity within an LLM's feedforward layers, the…
3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based…
Hardware generation languages (HGLs) increase hardware design productivity by creating parameterized modules and test benches. Unfortunately, existing tools are not widely adopted due to several demerits, including limited support for…
Machine Learning (ML) models execute several parallel computations including Generalized Matrix Multiplication, Convolution, Dropout, etc. These computations are commonly executed on Graphics Processing Units (GPUs), by dividing the…
With the announcement that the Aurora Supercomputer will be composed of general purpose Intel CPUs complemented by discrete high performance Intel GPUs, and the deployment of the oneAPI ecosystem, Intel has committed to enter the arena of…
Diffusion large language models (dLLMs) are emerging as a promising alternative to autoregressive models (ARMs) due to their ability to capture bidirectional context and the potential for parallel generation. Despite the advantages, dLLM…
In this era of diverse and heterogeneous computer architectures, the programmability issues, such as productivity and portable efficiency, are crucial to software development and algorithm design. One way to approach the problem is to step…
We present an interface and an implementation of the General Matrix Multiply (GEMM) routine for multiple small matrices processed simultaneously on NVIDIA graphics processing units (GPUs). We focus on matrix sizes under 16. The…
This paper introduces LLMServingSim2.0, a system simulator designed for exploring heterogeneous hardware in large-scale LLM serving systems. LLMServingSim2.0 addresses two key limitations of its predecessor: (1) integrating hardware models…
Diffusion models have achieved state-of-the-art image generation. However, the random Gaussian noise used to start the diffusion process influences the final output, causing variations in image quality and prompt adherence. Existing…
Future computing systems, from handhelds to supercomputers, will undoubtedly be more parallel and heterogeneous than todays systems to provide more performance and energy efficiency. Thus, GPUs are increasingly being used to accelerate…