Related papers: Variants of Wythoff's game translating its P-posit…
Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…
We study remoteness function $\mathcal R$ of impartial games introduced by Smith in 1966. The player who moves from a position $x$ can win if and only if $\mathcal R(x)$ is odd. The odd values of $\mathcal R(x)$ show how soon the winner can…
Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…
Simple stochastic exchange games are based on random allocation of finite resources. These games are Markov chains that can be studied either analytically or by Monte Carlo simulations. In particular, the equilibrium distribution can be…
Partitions, the partition function $p(n)$, and the hook lengths of their Ferrers-Young diagrams are important objects in combinatorics, number theory and representation theory. For positive integers $n$ and $t$, we study $p_t^e(n)$ (resp.…
In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…
We set up Wigner distributions for $N$ state quantum systems following a Dirac inspired approach. In contrast to much of the work on this case, requiring a $2N\times 2N$ phase space, particularly when $N$ is even, our approach is uniformly…
Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…
The method of using rearrangements to give sufficient conditions for Fourier inequalities between weighted Lebesgue spaces is revisited. New results in the case q < p are established and a comparison between two known sufficient conditions…
We introduce "fertility Wilf equivalence," "strong fertility Wilf equivalence," and "postorder Wilf equivalence," three variants of Wilf equivalence for permutation classes that formalize some phenomena that have appeared in the study of…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
This book summarizes ongoing research introducing probability space isomorphic mappings into the strategy spaces of game theory. This approach is motivated by discrepancies between probability theory and game theory when applied to the same…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
We investigate how robust the results of committee elections are to small changes in the input preference orders, depending on the voting rules used. We find that for typical rules the effect of making a single swap of adjacent candidates…
We propose a new interpretation of the strange phenomena that some authors have observed about the Wald game. This interpretation is possible thanks to the new language of \emph{loadings} that Morrison and the author have introduced in a…
The topic of the present paper is a generalized St.\ Petersburg game in which the distribution of the payoff $X$ is given by $P(X=sr^{k-1})=pq^{k-1}$, $k=1,2,\ldots$, where $p+q=1$, and $s,\,r>0$. As for main results, we first extend…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
We study the emergency of mutual cooperation in evolutionary prisoner's dilemma games when the players are located on a square lattice. The players can choose one of the three strategies: cooperation (C), defection (D) or "tit for tat" (T),…
In many cases the Nash equilibria are not predictive of the experimental players' behaviour. For some games of Game Theory it is proposed here a method to estimate the probabilities with which the different options will be actually chosen…