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An important factor to guarantee a fair use of data-driven recommendation systems is that we should be able to communicate their uncertainty to decision makers. This can be accomplished by constructing prediction intervals, which provide an…

Methodology · Statistics 2019-08-16 Yaniv Romano , Rina Foygel Barber , Chiara Sabatti , Emmanuel J. Candès

In markets such as digital advertising auctions, bidders want to maximize value rather than payoff. This is different to the utility functions typically assumed in auction theory and leads to different strategies and outcomes. We refer to…

Computer Science and Game Theory · Computer Science 2016-07-14 Salman Fadaei , Martin Bichler

We introduce a general approach based on \emph{selective verification} and obtain approximate mechanisms without money for maximizing the social welfare in the general domain of utilitarian voting. Having a good allocation in mind, a…

Computer Science and Game Theory · Computer Science 2015-07-10 Dimitris Fotakis , Christos Tzamos , Emmanouil Zampetakis

We study a data marketplace where a broker intermediates between buyers, who seek to estimate the mean \(\mu\) of an unknown normal distribution \(\Ncal(\mu, \sigma^2)\), and contributors, who can collect data from this distribution at a…

Computer Science and Game Theory · Computer Science 2026-04-03 Keran Chen , Alex Clinton , Kirthevasan Kandasamy

We introduce and study strongly truthful mechanisms and their applications. We use strongly truthful mechanisms as a tool for implementation in undominated strategies for several problems,including the design of externality resistant…

Computer Science and Game Theory · Computer Science 2012-08-21 Amos Fiat , Anna R. Karlin , Elias Koutsoupias , Angelina Vidali

This paper tackles challenges in pricing and revenue projections due to consumer uncertainty. We propose a novel data-based approach for firms facing unknown consumer type distributions. Unlike existing methods, we assume firms only observe…

Theoretical Economics · Economics 2024-05-28 Duarte Gonçalves , Bruno A. Furtado

In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student…

Computer Science and Game Theory · Computer Science 2016-06-23 Alice Gao , James R. Wright , Kevin Leyton-Brown

We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each associated with an individual interval on a line, and the…

Computer Science and Game Theory · Computer Science 2024-01-19 Argyrios Deligkas , Aris Filos-Ratsikas , Alexandros A. Voudouris

Several problems in statistics involve the combination of high-variance unbiased estimators with low-variance estimators that are only unbiased under strong assumptions. A notable example is the estimation of causal effects while combining…

Methodology · Statistics 2023-05-25 Michael Oberst , Alexander D'Amour , Minmin Chen , Yuyan Wang , David Sontag , Steve Yadlowsky

There has been much recent work on the revenue-raising properties of truthful mechanisms for selling goods to selfish bidders. Typically the revenue of a mechanism is compared against a benchmark (such as, the maximum revenue obtainable by…

Computer Science and Game Theory · Computer Science 2013-01-14 Paul W. Goldberg , Carmine Ventre

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

Computer Science and Game Theory · Computer Science 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

Since there is, in principle, no reason why third parties should not pay individuals for the use of their data, we introduce a realistic market that would allow these payments to be made while taking into account the privacy attitude of the…

Computers and Society · Computer Science 2012-05-02 Christina Aperjis , Bernardo A. Huberman

We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent's…

Computer Science and Game Theory · Computer Science 2013-05-23 Arthur Carvalho , Kate Larson

Modern decision making tools are based on statistical analysis of abundant data, which is often collected by querying multiple individuals. We consider data collection through crowdsourcing, where independent and self-interested agents,…

Computer Science and Game Theory · Computer Science 2017-04-19 Boi Faltings , Radu Jurca , Goran Radanovic

In this paper, we consider the problem of estimating a potentially sensitive (individually stigmatizing) statistic on a population. In our model, individuals are concerned about their privacy, and experience some cost as a function of their…

Computer Science and Game Theory · Computer Science 2012-02-28 Katrina Ligett , Aaron Roth

We consider the problem of fitting a linear model to data held by individuals who are concerned about their privacy. Incentivizing most players to truthfully report their data to the analyst constrains our design to mechanisms that provide…

Computer Science and Game Theory · Computer Science 2015-06-12 Rachel Cummings , Stratis Ioannidis , Katrina Ligett

We study the budget aggregation problem in which a set of strategic voters must split a finite divisible resource (such as money or time) among a set of competing projects. Our goal is twofold: We seek truthful mechanisms that provide…

Computer Science and Game Theory · Computer Science 2024-03-26 Rupert Freeman , Ulrike Schmidt-Kraepelin

Crowdsensing, also known as participatory sensing, is a method of data collection that involves gathering information from a large number of common people (or individuals), often using mobile devices or other personal technologies. This…

Computer Science and Game Theory · Computer Science 2024-05-17 Chattu Bhargavi , Vikash Kumar Singh

The problem of peer prediction is to elicit information from agents in settings without any objective ground truth against which to score reports. Peer prediction mechanisms seek to exploit correlations between signals to align incentives…

Computer Science and Game Theory · Computer Science 2016-06-20 Victor Shnayder , Arpit Agarwal , Rafael Frongillo , David C. Parkes

We propose an optimum mechanism for providing monetary incentives to the data sources of a statistical estimator such as linear regression, so that high quality data is provided at low cost, in the sense that the sum of payments and…

Machine Learning · Statistics 2015-04-27 Yang Cai , Constantinos Daskalakis , Christos H. Papadimitriou