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Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Ralf-Peter Mundani , Jérôme Frisch , Vasco Varduhn , Ernst Rank

Projected Gradient Descent (PGD) under the $L_\infty$ ball has become one of the defacto methods used in adversarial robustness evaluation for computer vision (CV) due to its reliability and efficacy, making a strong and easy-to-implement…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Philip Doldo , Derek Everett , Amol Khanna , Andre T Nguyen , Edward Raff

Realistic and efficient 3D garment generation remains a longstanding challenge in computer vision and digital fashion. Existing methods typically rely on large vision- language models to produce serialized representations of 2D sewing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Phuc Pham , Uy Dieu Tran , Binh-Son Hua , Phong Nguyen

High-fidelity physics simulations are powerful tools in the design and optimization of charged particle accelerators. However, the computational burden of these simulations often limits their use in practice for design optimization and…

Accelerator Physics · Physics 2020-04-15 Auralee Edelen , Nicole Neveu , Yannick Huber , Mattias Frey , Christopher Mayes , Andreas Adelmann

The ever increasing demands placed upon machine performance have resulted in the need for more comprehensive particle accelerator modeling. Computer simulations are key to the success of particle accelerators. Many aspects of particle…

This paper presents a new C++ framework, DELPHES, performing a fast multipurpose detector response simulation. The simulation includes a tracking system, embedded into a magnetic field, calorimeters and a muon system, and possible very…

High Energy Physics - Phenomenology · Physics 2010-04-12 S. Ovyn , X. Rouby , V. Lemaitre

Rapid advances in computation, combined with latest advances in computer graphics simulations have facilitated the development of vision systems and training them in virtual environments. One major stumbling block is in certification of the…

Computer Vision and Pattern Recognition · Computer Science 2015-12-07 V S R Veeravasarapu , Rudra Narayan Hota , Constantin Rothkopf , Ramesh Visvanathan

Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations of virtual environments involving people and autonomous…

Robotics · Computer Science 2020-08-27 John Charlton , Luis Rene Montana Gonzalez , Steve Maddock , Paul Richmond

There is high demand on fire simulations, in both scale and quantity. We present a multi-pronged approach to improving the time and energy required to meet these demands. We show the ability of a custom machine learning surrogate model to…

Machine Learning · Computer Science 2025-10-01 James Panayis , Matt Field , Vignesh Gopakumar , Andrew Lahiff , Kristian Zarebski , Aby Abraham , Jonathan L. Hodges

Complex phenomena in engineering and the sciences are often modeled with computationally intensive feed-forward simulations for which a tractable analytic likelihood does not exist. In these cases, it is sometimes necessary to estimate an…

Methodology · Statistics 2020-06-18 Niccolò Dalmasso , Ann B. Lee , Rafael Izbicki , Taylor Pospisil , Ilmun Kim , Chieh-An Lin

The grand vision of enabling persistent, large-scale 3D visual geometry understanding is shackled by the irreconcilable demands of scalability and long-term stability. While offline models like VGGT achieve inspiring geometry capability,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Shuai Yuan , Yantai Yang , Xiaotian Yang , Xupeng Zhang , Zhonghao Zhao , Lingming Zhang , Zhipeng Zhang

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…

Graphics · Computer Science 2026-05-13 Yibo Zhao , Fan Gao , Youcheng Cai , Ligang Liu

The construction of effective Recommender Systems (RS) is a complex process, mainly due to the nature of RSs which involves large scale software-systems and human interactions. Iterative development processes require deep understanding of a…

Machine Learning · Computer Science 2021-09-15 Lucas Bernardi , Sakshi Batra , Cintia Alicia Bruscantini

Designing and validating sensor applications and algorithms in simulation is an important step in the modern development process. Furthermore, modern open-source multi-sensor simulation frameworks are moving towards the usage of video-game…

Robotics · Computer Science 2023-03-24 Wouter Jansen , Nico Huebel , Jan Steckel

3D Gaussian Splatting (3DGS) has shown its ability in rapid rendering and high-fidelity mapping. In this paper, we introduce LVI-GS, a tightly-coupled LiDAR-Visual-Inertial mapping framework with 3DGS, which leverages the complementary…

Robotics · Computer Science 2024-11-06 Huibin Zhao , Weipeng Guan , Peng Lu

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shiwei Ren , Tianci Wen , Yongchun Fang , Biao Lu

Stochastic simulation models effectively capture complex system dynamics but are often too slow for real-time decision-making. Traditional metamodeling techniques learn relationships between simulator inputs and a single output summary…

Machine Learning · Computer Science 2026-01-21 L. Jeff Hong , Yanxi Hou , Qingkai Zhang , Xiaowei Zhang

3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Kaimin Liao , Hua Wang , Zhi Chen , Luchao Wang , Yaohua Tang

In high-granularity calorimetry, as proposed for detectors at future Higgs factories, the requirements on electronics can have a strong impact on the design of the detector, especially via the cooling and acquisition systems. This project…

High Energy Physics - Experiment · Physics 2024-03-12 Khalid Hassouna , Vincent Boudry

We present a fast, spatio-temporal scene understanding framework based on Visual Geometry Grounded Transformer (VGGT). The proposed pipeline is designed to enable efficient, close to real-time performance, supporting applications including…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Gergely Dinya , Péter Halász , András Lőrincz , Kristóf Karacs , Anna Gelencsér-Horváth
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