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Most theoretical definitions about the complexity of manipulating elections focus on the decision problem of recognizing which instances can be successfully manipulated, rather than the search problem of finding the successful manipulative…

Computer Science and Game Theory · Computer Science 2015-03-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Curtis Menton

Preference aggregation in a multiagent setting is a central issue in both human and computer contexts. In this paper, we study in terms of complexity the vulnerability of preference aggregation to destructive control. That is, we study the…

Computer Science and Game Theory · Computer Science 2026-03-05 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

Electoral control models ways of changing the outcome of an election via such actions as adding/deleting/partitioning either candidates or voters. These actions modify an election's participation structure and aim at either making a…

Computational Complexity · Computer Science 2016-08-14 Gábor Erdélyi , Lena Piras , Jörg Rothe

In voting contexts, some new candidates may show up in the course of the process. In this case, we may want to determine which of the initial candidates are possible winners, given that a fixed number $k$ of new candidates will be added. We…

Artificial Intelligence · Computer Science 2015-02-17 Yann Chevaleyre , Jérôme Lang , Nicolas Maudet , Jérôme Monnot , Lirong Xia

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

Voting theory has become increasingly integrated with computational social choice and multiagent systems. Computational complexity has been extensively used as a shield against manipulation of voting systems, however for several voting…

Computer Science and Game Theory · Computer Science 2011-08-24 Curtis Menton , Preetjot Singh

We study the complexity of influencing elections through bribery: How computationally complex is it for an external actor to determine whether by a certain amount of bribing voters a specified candidate can be made the election's winner? We…

Computer Science and Game Theory · Computer Science 2008-08-23 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra

Despite extensive theoretical research on proportionality in approval-based multiwinner voting, its impact on which committees and candidates can be selected in practice remains poorly understood. We address this gap by (i) analyzing the…

Computer Science and Game Theory · Computer Science 2025-11-13 Niclas Boehmer , Lara Glessen , Jannik Peters

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

We study control problems in the context of matching under preferences: We examine how a central authority, called the controller, can manipulate an instance of the Stable Marriage or Stable Roommates problems in order to achieve certain…

Computer Science and Game Theory · Computer Science 2025-02-04 Jiehua Chen , Ildikó Schlotter

The computational study of election problems generally focuses on questions related to the winner or set of winners of an election. But social preference functions such as Kemeny rule output a full ranking of the candidates (a consensus).…

Computer Science and Game Theory · Computer Science 2021-05-19 Zack Fitzsimmons , Edith Hemaspaandra

Strategic manipulation of elections is typically studied in the context of promoting individual candidates. In parliamentary elections, however, the focus shifts: voters may care more about the overall governing coalition than the…

Computer Science and Game Theory · Computer Science 2026-01-13 Hodaya Barr , Eden Hartman , Yonatan Aumann , Sarit Kraus

Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting…

Artificial Intelligence · Computer Science 2012-04-19 Jessica Davies , Nina Narodytska , Toby Walsh

News outlets, surveyors, and other organizations often conduct polls on social networks to gain insights into public opinion. Such a poll is typically started by someone on a social network who sends it to her friends. If a person…

Multiagent Systems · Computer Science 2025-02-05 Koustav De , Palash Dey , Swagato Sanyal

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Jerome Lang , Tuomas Sandholm

Electoral control types are ways of trying to change the outcome of elections by altering aspects of their composition and structure [BTT92]. We say two compatible (i.e., having the same input types) control types that are about the same…

Computer Science and Game Theory · Computer Science 2025-11-12 Benjamin Carleton , Michael C. Chavrimootoo , Lane A. Hemaspaandra , David E. Narváez , Conor Taliancich , Henry B. Welles

We study extensions of the Election Isomorphism problem, focused on the existence of isomorphic subelections. Specifically, we propose the Subelection Isomorphism and the Maximum Common Subelection problems and study their computational…

Computer Science and Game Theory · Computer Science 2021-12-21 Piotr Faliszewski , Krzysztof Sornat , Stanisław Szufa

Both Schulze and ranked pairs are voting rules that satisfy many natural, desirable axioms. Many standard types of electoral control (with a chair seeking to change the outcome of an election by interfering with the election structure) have…

Computer Science and Game Theory · Computer Science 2024-05-16 Cynthia Maushagen , David Niclaus , Paul Nüsken , Jörg Rothe , Tessa Seeger

We introduce the model of line-up elections which captures parallel or sequential single-winner elections with a shared candidate pool. The goal of a line-up election is to find a high-quality assignment of a set of candidates to a set of…

Computer Science and Game Theory · Computer Science 2020-07-10 Niclas Boehmer , Robert Bredereck , Piotr Faliszewski , Andrzej Kaczmarczyk , Rolf Niedermeier