Related papers: Impartial coloring games
Alon et al. introduced the concept of non-repetitive colourings of graphs. Here we address some questions regarding non-repetitive colourings of planar graphs. Specifically, we show that the faces of any outerplanar map can be…
Image colorization, the task of adding colors to grayscale images, has been the focus of significant research efforts in computer vision in recent years for its various application areas such as color restoration and automatic animation…
The Grundy number of a graph is the maximum number of colours used by the "First-Fit" greedy colouring algorithm over all vertex orderings. Given a vertex ordering $\sigma= v_1,\dots,v_n$, the "First-Fit" greedy colouring algorithm colours…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
In this paper, based on the contributions of Tucker (1983) and Seb{\H{o}} (1992), we generalize the concept of a sequential coloring of a graph to a framework in which the algorithm may use a coloring rule-base obtained from suitable…
A k-distance r-coloring of a graph is a coloring of the vertices of the graph such that if the distance between 2 vertices x and y is less or equal to k, then x and y must have distinct colors. A planar graph is a graph that can be drawn…
We investigate the usage of rule dependency graphs and their colorings for characterizing and computing answer sets of logic programs. This approach provides us with insights into the interplay between rules when inducing answer sets. We…
In the vertex colouring game on a graph $G$, Maker and Breaker alternately colour vertices of $G$ from a palette of $k$ colours, with no two adjacent vertices allowed the same colour. Maker seeks to colour the whole graph while Breaker…
We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…
Zero forcing is a one-player game played on a graph. The player chooses some set of vertices to color, then iteratively applies a color change rule: If all but one of a colored vertex's neighbors are colored, color (i.e. "force") the…
Proper vertex colorings of a graph are related to its boundary map, also called its signed vertex-edge incidence matrix. The vertex Laplacian of a graph, a natural extension of the boundary map, leads us to introduce nowhere-harmonic…
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a…
The computational complexity of the Vertex Coloring problem is known for all hereditary classes of graphs defined by forbidding two connected five-vertex induced subgraphs, except for seven cases. We prove the polynomial-time solvability of…
A vertex coloring of a graph $G$ is called distinguishing (or symmetry breaking) if no non-identity automorphism of $G$ preserves it, and the distinguishing number, shown by $D(G)$, is the smallest number of colors required for such a…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
A $k$-colouring (not necessarily proper) of vertices of a graph is called {\it acyclic}, if for every pair of distinct colours $i$ and $j$ the subgraph induced by the edges whose endpoints have colours $i$ and $j$ is acyclic. In the paper…
The list coloring problem is a variation of the classical vertex coloring problem, extensively studied in recent years, where each vertex has a restricted list of allowed colors, and having some variations as the $(\gamma,\mu)$-coloring,…
We investigate the extent to which the $k$-coloring graph $\mathcal{C}_{k}(G)$ uniquely determines the base graph $G$ and the number of colors $k$. The vertices of $\mathcal{C}_{k}(G)$ are the proper $k$-colorings of $G$, and edges connect…
Several games that arise from graph coloring have been introduced and studied. Let $\varphi$ denote a graph invariant that arises from such a game. If $G$ is a graph and $\varphi(G-x)\neq \varphi(G)=k$, $k \geq 1$, holds true for every…
Given a graph $G$ and color set $\{1, \ldots, k\}$, a $\textit{proper coloring}$ is an assignment of a color to each vertex of $G$ such that no two vertices connected by an edge are given the same color. The problem of drawing a proper…