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Related papers: Generalized selfish bin packing

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This paper deals with the application of Approximation Theory type techniques to study a classical problem in Probability: estimating the parameter of a biased coin. For this purpose, a Minimax Estimation problem is considered and the…

Probability · Mathematics 2018-02-15 D. Benko , D. Coroian , P. D. Dragnev , R. Orive

Best Fit is a well known online algorithm for the bin packing problem, where a collection of one-dimensional items has to be packed into a minimum number of unit-sized bins. In a seminal work, Kenyon [SODA 1996] introduced the (asymptotic)…

Data Structures and Algorithms · Computer Science 2020-12-02 Susanne Albers , Arindam Khan , Leon Ladewig

We consider the question of whether, and in what sense, Wardrop equilibria provide a good approximation for Nash equilibria in atomic unsplittable congestion games with a large number of small players. We examine two different definitions…

Computer Science and Game Theory · Computer Science 2022-05-03 Roberto Cominetti , Marco Scarsini , Marc Schröder , Nicolás Stier-Moses

We continue the study of two recently introduced bin packing type problems, called bin packing with clustering, and online bin packing with delays. A bin packing input consists of items of sizes not larger than 1, and the goal is to…

Data Structures and Algorithms · Computer Science 2019-08-20 Leah Epstein

We study different online optimization problems in the random-order model. There is a finite set of bins with known capacity and a finite set of items arriving in a random order. Upon arrival of an item, its size and its value for each of…

Data Structures and Algorithms · Computer Science 2025-04-03 Max Klimm , Martin Knaack

Bin packing is an algorithmic problem that arises in diverse applications such as remnant inventory systems, shipping logistics, and appointment scheduling. In its simplest variant, a sequence of $T$ items (e.g., orders for raw material,…

Data Structures and Algorithms · Computer Science 2022-03-15 Varun Gupta , Ana Radovanovic

We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be…

Computer Science and Game Theory · Computer Science 2014-04-04 Krzysztof R. Apt , Guido Schaefer

We consider a scheduling game on parallel related machines, in which jobs try to minimize their completion time by choosing a machine to be processed on. Each machine uses an individual priority list to decide on the order according to…

Computer Science and Game Theory · Computer Science 2023-11-28 Vipin Ravindran Vijayalakshmi , Marc Schröder , Tami Tamir

Several works have recently suggested to model the problem of coordinating the charging needs of a fleet of electric vehicles as a game, and have proposed distributed algorithms to coordinate the vehicles towards a Nash equilibrium of such…

Systems and Control · Computer Science 2018-10-30 Dario Paccagnan , Francesca Parise , John Lygeros

We investigate the equilibrium behavior for the decentralized quadratic cheap talk problem in which an encoder and a decoder, viewed as two decision makers, have misaligned objective functions. In prior work, we have shown that the number…

Information Theory · Computer Science 2019-11-13 Serkan Sarıtaş , Philippe Furrer , Sinan Gezici , Tamás Linder , Serdar Yüksel

In this paper, we introduce malicious Bayesian congestion games as an extension to congestion games where players might act in a malicious way. In such a game each player has two types. Either the player is a rational player seeking to…

Computer Science and Game Theory · Computer Science 2008-06-05 Martin Gairing

Nash equilibria and Pareto optimality are two distinct concepts when dealing with multiple criteria. It is well known that the two concepts do not coincide. However, in this work we show that it is possible to characterize the set of all…

Optimization and Control · Mathematics 2022-12-12 Zachary Feinstein , Birgit Rudloff

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

Imagine yourself moving to another place, and therefore, you need to pack all of your belongings into moving boxes with some capacity. In the classical bin packing model, you would try to minimize the number of boxes, knowing the exact size…

Data Structures and Algorithms · Computer Science 2025-05-15 Matthias Gehnen , Andreas Usdenski

We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to…

Computer Science and Game Theory · Computer Science 2017-11-28 Matthias Feldotto , Martin Gairing , Grammateia Kotsialou , Alexander Skopalik

We introduce the subset assignment problem in which items of varying sizes are placed in a set of bins with limited capacity. Items can be replicated and placed in any subset of the bins. Each (item, subset) pair has an associated cost. Not…

Data Structures and Algorithms · Computer Science 2016-10-04 Shahram Ghandeharizadeh , Sandy Irani , Jenny Lam

Bin covering is a dual version of classic bin packing. Thus, the goal is to cover as many bins as possible, where covering a bin means packing items of total size at least one in the bin. For online bin covering, competitive analysis fails…

Data Structures and Algorithms · Computer Science 2014-02-28 Marie G. Christ , Lene M. Favrholdt , Kim S. Larsen

Game-theoretic models relevant for computer science applications usually feature a large number of players. The goal of this paper is to develop an analytical framework for bounding the price of anarchy in such models. We demonstrate the…

Computer Science and Game Theory · Computer Science 2015-04-06 Michal Feldman , Nicole Immorlica , Brendan Lucier , Tim Roughgarden , Vasilis Syrgkanis

We introduce a new class of population games that we call monotropic; these are games characterized by the presence of a unique globally neutrally stable Nash equilibrium. Monotropic games generalize strictly concave potential games and…

Computer Science and Game Theory · Computer Science 2014-04-22 Ioannis Avramopoulos

One of the main results shown through Roughgarden's notions of smooth games and robust price of anarchy is that, for any sum-bounded utilitarian social function, the worst-case price of anarchy of coarse correlated equilibria coincides with…

Computer Science and Game Theory · Computer Science 2014-12-03 Vittorio Bilò