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In this paper we deal with contour detection based on the recent image analogy principle which has been successfully used for super-resolution, texture and curves synthesis and interactive editing. Hand-drawn outlines are initially as…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Slimane Larabi , Neil M. Robertson

Matching deformable objects using their shapes is an important problem in computer vision since shape is perhaps the most distinguishable characteristic of an object. The problem is difficult due to many factors such as intra-class…

Computer Vision and Pattern Recognition · Computer Science 2015-04-28 Smit Marvaniya , Raj Gupta , Anurag Mittal

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

Our work aims to reconstruct hand-held objects given a single RGB image. In contrast to prior works that typically assume known 3D templates and reduce the problem to 3D pose estimation, our work reconstructs generic hand-held object…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Yufei Ye , Abhinav Gupta , Shubham Tulsiani

Reference-guided image inpainting restores image pixels by leveraging the content from another single reference image. The primary challenge is how to precisely place the pixels from the reference image into the hole region. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Yunhan Zhao , Connelly Barnes , Yuqian Zhou , Eli Shechtman , Sohrab Amirghodsi , Charless Fowlkes

People's visual experiences of the world are easy to carve up and examine along natural language boundaries, e.g., by category labels, attribute labels, etc. However, it is more difficult to elicit detailed visuospatial information about…

Computer Vision and Pattern Recognition · Computer Science 2021-04-15 Yiyuan Yang , Kenneth Li , Fernanda Eliott , Maithilee Kunda

In this paper, we address the problem of detecting unseen objects from RGB images and estimating their poses in 3D. We propose two mobile friendly networks: MobilePose-Base and MobilePose-Shape. The former is used when there is only pose…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Tingbo Hou , Adel Ahmadyan , Liangkai Zhang , Jianing Wei , Matthias Grundmann

In this work, we present a geometry-based grasping algorithm that is capable of efficiently generating both top and side grasps for unknown objects, using a single view RGB-D camera, and of selecting the most promising one. We demonstrate…

Robotics · Computer Science 2019-07-19 Brice Denoun , Beatriz Leon , Claudio Zito , Rustam Stolkin , Lorenzo Jamone , Miles Hansard

Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requirements to keywords, which paints an incomplete picture of…

Human-Computer Interaction · Computer Science 2022-04-01 Evgeny Stemasov , Tobias Wagner , Jan Gugenheimer , Enrico Rukzio

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Xinyu Pu , Hongsong Wang , Jie Gui , Pan Zhou

Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. However, adoption has been limited because of tracking inaccuracies, incomplete coverage of motions, low framerate, complex camera setups, and…

Computer Vision and Pattern Recognition · Computer Science 2016-02-15 Srinath Sridhar , Franziska Mueller , Antti Oulasvirta , Christian Theobalt

Grasping unknown objects has been an active research topic for decades. Approaches range from using various sensors (e.g. vision, tactile) to gain information about the object, to building passively compliant hands that react appropriately…

Robotics · Computer Science 2018-08-02 Tianjian Chen , Matei Ciocarlie

We propose DeepExplorer, a simple and lightweight metric-free exploration method for topological mapping of unknown environments. It performs task and motion planning (TAMP) entirely in image feature space. The task planner is a recurrent…

Robotics · Computer Science 2023-03-17 Yuhang He , Irving Fang , Yiming Li , Rushi Bhavesh Shah , Chen Feng

Hand gesture recognition allows humans to interact with machines non-verbally, which has a huge application in underwater exploration using autonomous underwater vehicles. Recently, a new gesture-based language called CADDIAN has been…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Sandipan Sarma , Gundameedi Sai Ram Mohan , Hariansh Sehgal , Arijit Sur

Magnetometry is a powerful technique for the non-invasive study of biological and physical systems. A key challenge lies in the simultaneous optimization of magnetic field sensitivity and maximum field range. In interferometry-based…

Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Keyang Zhou , Bharat Lal Bhatnagar , Gerard Pons-Moll

Gaze tracking is an important technology as the system can give information about a person from what and where the person is seeing. There have been many attempts to make robust and accurate gaze trackers using either monitor or wearable…

Human-Computer Interaction · Computer Science 2017-08-04 Eunji Chong , Christian Nitschke , Atsushi Nakazawa , Agata Rozga , James M. Rehg

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to…

Human-Computer Interaction · Computer Science 2025-10-09 Yichuan Zhang , Liangyuting Zhang , Xuning Hu , Yong Yue , Hai-Ning Liang

Pseudo-haptic techniques are becoming increasingly popular in human-computer interaction. They replicate haptic sensations by leveraging primarily visual feedback rather than mechanical actuators. These techniques bridge the gap between the…

Human-Computer Interaction · Computer Science 2024-07-04 Rui Xavier , José Luís Silva , Rodrigo Ventura , Joaquim Jorge

In order to manipulate a deformable object, such as rope or cloth, in unstructured environments, robots need a way to estimate its current shape. However, tracking the shape of a deformable object can be challenging because of the object's…

Robotics · Computer Science 2020-11-03 Yixuan Wang , Dale McConachie , Dmitry Berenson