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Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

Vision generation remains a challenging frontier in artificial intelligence, requiring seamless integration of visual understanding and generative capabilities. In this paper, we propose a novel framework, Vision-Driven Prompt Optimization…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Leo Franklin , Apiradee Boonmee , Kritsada Wongsuwan

We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each feature's contribution can be explicitly investigated. We…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Ji Zhang , Kevin Shih , Andrew Tao , Bryan Catanzaro , Ahmed Elgammal

In Business Process Management (BPM), process modelling has been solved in various ways. However, there are no commonly accepted modelling tools (languages). Some of them are criticized for their inability to capture both the lifecycle,…

Software Engineering · Computer Science 2024-09-10 Milliam Maxime Zekeng Ndadji , Maurice Tchoupé Tchendji , Clémentin Tayou Djamegni , Didier Parigot

Procedural mistake detection (PMD) is a challenging problem of classifying whether a human user (observed through egocentric video) has successfully executed a task (specified by a procedural text). Despite significant recent efforts,…

Artificial Intelligence · Computer Science 2025-12-11 Shane Storks , Itamar Bar-Yossef , Yayuan Li , Zheyuan Zhang , Jason J. Corso , Joyce Chai

We describe a first step towards learning general-purpose visual representations of physical scenes using only image prediction as a training criterion. To do so, we first define "physical scene" and show that, even though different agents…

Prompt learning is an effective way to exploit the potential of large-scale pre-trained foundational models. Continuous prompts parameterize context tokens in prompts by turning them into differentiable vectors. Deep continuous prompts…

Machine Learning · Computer Science 2025-01-03 Zhenhan Huang , Tejaswini Pedapati , Pin-Yu Chen , Jianxi Gao

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex…

Artificial Intelligence · Computer Science 2013-07-02 Vikash K. Mansinghka , Tejas D. Kulkarni , Yura N. Perov , Joshua B. Tenenbaum

We present a framework that formulates visual question answering as modular code generation. In contrast to prior work on modular approaches to VQA, our approach requires no additional training and relies on pre-trained language models…

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Yan Zhang , Mohamed Hassan , Heiko Neumann , Michael J. Black , Siyu Tang

Scene Graph Generation has gained much attention in computer vision research with the growing demand in image understanding projects like visual question answering, image captioning, self-driving cars, crowd behavior analysis, activity…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Vishal Kumar , Albert Mundu , Satish Kumar Singh

Visual representation learning has been a cornerstone in computer vision, involving typical forms such as visual embeddings, structural symbols, and text-based representations. Despite the success of CLIP-type visual embeddings, they often…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Yiwu Zhong , Zi-Yuan Hu , Michael R. Lyu , Liwei Wang

This position paper argues for the use of \emph{structured generative models} (SGMs) for the understanding of static scenes. This requires the reconstruction of a 3D scene from an input image (or a set of multi-view images), whereby the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Christopher K. I. Williams

Constructing photorealistic virtual worlds has applications across various fields, but it often requires the extensive labor of highly trained professionals to operate conventional 3D modeling software. To democratize this process, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Xinhang Liu , Chi-Keung Tang , Yu-Wing Tai

Enabling machines to understand structured visuals like slides and user interfaces is essential for making them accessible to people with disabilities. However, achieving such understanding computationally has required manual data…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Yi-Hao Peng , Faria Huq , Yue Jiang , Jason Wu , Amanda Xin Yue Li , Jeffrey Bigham , Amy Pavel

Scene graph generation has emerged as a prominent research field in computer vision, witnessing significant advancements in the recent years. However, despite these strides, precise and thorough definitions for the metrics used to evaluate…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Julian Lorenz , Robin Schön , Katja Ludwig , Rainer Lienhart

Generative AI has established the opportunity to readily transform content from one medium to another. This capability is especially powerful for storytelling, where visual illustrations can illuminate a story originally expressed in text.…

Computation and Language · Computer Science 2025-09-30 Melissa Roemmele , John Joon Young Chung , Taewook Kim , Yuqian Sun , Alex Calderwood , Max Kreminski

There is a growing need for cybersecurity professionals with practical knowledge and experience to meet societal needs and comply with new standards and regulations. At the same time, the advances in software technology and artificial…

Cryptography and Security · Computer Science 2026-04-02 Charilaos Skandylas , Mikael Asplund

Understanding the 3D world from 2D images involves more than detection and segmentation of the objects within the scene. It also includes the interpretation of the structure and arrangement of the scene elements. Such understanding is often…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Or Nachmias , Ohad Fried , Ariel Shamir