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We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

Computer Vision and Pattern Recognition · Computer Science 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

Workflows are a fundamental component of automation in enterprise platforms, enabling the orchestration of tasks, data processing, and system integrations. Despite being widely used, building workflows can be complex, often requiring manual…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Patrice Bechard , Chao Wang , Amirhossein Abaskohi , Juan Rodriguez , Christopher Pal , David Vazquez , Spandana Gella , Sai Rajeswar , Perouz Taslakian

3D layout tasks have traditionally concentrated on geometric constraints, but many practical applications demand richer contextual understanding that spans social interactions, cultural traditions, and usage conventions. Existing methods…

Graphics · Computer Science 2025-04-01 Yuto Asano , Naruya Kondo , Tatsuki Fushimi , Yoichi Ochiai

Image captioning is a computer vision task that involves generating natural language descriptions for images. This method has numerous applications in various domains, including image retrieval systems, medicine, and various industries.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Sai Suprabhanu Nallapaneni , Subrahmanyam Konakanchi

We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in…

Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they…

Graphics · Computer Science 2026-03-10 Hou In Ivan Tam , Hou In Derek Pun , Austin T. Wang , Angel X. Chang , Manolis Savva

3D indoor scene generation is an important problem for the design of digital and real-world environments. To automate this process, a scene generation model should be able to not only generate plausible scene layouts, but also take into…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Kelly O. Marshall , Omid Poursaeed , Sergiu Oprea , Amit Kumar , Anushrut Jignasu , Chinmay Hegde , Yilei Li , Rakesh Ranjan

Utilizing Visualization-oriented Natural Language Interfaces (V-NLI) as a complementary input modality to direct manipulation for visual analytics can provide an engaging user experience. It enables users to focus on their tasks rather than…

Human-Computer Interaction · Computer Science 2022-02-07 Leixian Shen , Enya Shen , Yuyu Luo , Xiaocong Yang , Xuming Hu , Xiongshuai Zhang , Zhiwei Tai , Jianmin Wang

We live in a 3D world, performing activities and interacting with objects in the indoor environments everyday. Indoor scenes are the most familiar and essential environments in everyone's life. In the virtual world, 3D indoor scenes are…

Graphics · Computer Science 2017-06-30 Rui Ma

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently…

Human-Computer Interaction · Computer Science 2026-03-04 Semin Jin , Donghyuk Kim , Jeongmin Ryu , Kyung Hoon Hyun

Mixed reality platforms allow users to create virtual environments, yet novice users struggle with both ideation and execution in spatial design. While existing AI models can automatically generate scenes based on user prompts, the lack of…

Human-Computer Interaction · Computer Science 2025-08-05 Zhuangze Hou , Jingze Tian , Nianlong Li , Farong Ren , Can Liu

It is a long-standing desire of industry and research to automate the software development and testing process as much as possible. In this process, requirements engineering (RE) plays a fundamental role for all other steps that build on…

Software Engineering · Computer Science 2023-09-26 Viju Sudhi , Libin Kutty , Robin Gröpler

Code generation, defined as automatically writing a piece of code to solve a given problem for which an evaluation function exists, is a classic hard AI problem. Its general form, writing code using a general language used by human…

Artificial Intelligence · Computer Science 2020-07-29 Jacques Basaldúa

Learning image representations using synthetic data allows training neural networks without some of the concerns associated with real images, such as privacy and bias. Existing work focuses on a handful of curated generative processes which…

Computer Vision and Pattern Recognition · Computer Science 2023-11-08 Manel Baradad , Chun-Fu Chen , Jonas Wulff , Tongzhou Wang , Rogerio Feris , Antonio Torralba , Phillip Isola

Visual communication, dating back to prehistoric cave paintings, is the use of visual elements to convey ideas and information. In today's visually saturated world, effective design demands an understanding of graphic design principles,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Yael Vinker

Programming robots is a complicated and time-consuming task. A robot is essentially a real-time, distributed embedded system. Often, control and communication paths within the system are tightly coupled to the actual physical configuration…

Robotics · Computer Science 2014-01-08 Thomas Buchmann , Johannes Baumgartl , Dominik Henrich , Bernhard Westfechtel

Providing a human-understandable explanation of classifiers' decisions has become imperative to generate trust in their use for day-to-day tasks. Although many works have addressed this problem by generating visual explanation maps, they…

Machine Learning · Computer Science 2021-06-22 Martin Charachon , Paul-Henry Cournède , Céline Hudelot , Roberto Ardon

This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic…

Graphics · Computer Science 2025-12-24 Vinayak Regmi , Christos Mousas

Natural language processing is used for solving a wide variety of problems. Some scholars and interest groups working with language resources are not well versed in programming, so there is a need for a good graphical framework that allows…

Computation and Language · Computer Science 2022-06-17 Timotej Knez , Marko Bajec , Slavko Žitnik

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuheng Liu , Xinke Li , Yuning Zhang , Lu Qi , Xin Li , Wenping Wang , Chongshou Li , Xueting Li , Ming-Hsuan Yang
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