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Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…
With the rise of freely available image generators, AI-generated art has become the centre of a series of heated debates, one of which concerns the concept of human creativity. Can an image generation AI exhibit ``creativity'' of the same…
Nonverbal visual symbols and displays play an important role in communication when humans and robots work collaboratively. However, few studies have investigated how different types of non-verbal cues affect objective task performance,…
In our era of rapid technological advancement, the research landscape for writing assistants has become increasingly fragmented across various research communities. We seek to address this challenge by proposing a design space as a…
In view of the difficulties encountered in science teaching, specifically in the teaching of physics, studies aim to develop methodologies that help science teaching. In this context, the present work proposes the use of the Arduino…
This article describes the reform of a physics undergraduate lab course by introducing new technologies such as Arduino microcontroller and smartphone, to help students experience a more authentic lab experience. This paper outlines the…
We present two studies exploring how blind or low-vision (BLV) family members engage with their sighted children's artwork, strategies to support understanding and interpretation, and the potential role of technology, such as AI, therein.…
How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…
While novel social networks and emerging technologies help us transcend the spatial and temporal constraints inherent to in-person communication, the trade-off is a loss of natural expressivity. While empathetic interaction is already…
As artificial intelligence shifts from pure tool for delegation toward agentic collaboration, its use in the arts can shift beyond the exploration of machine autonomy toward synergistic co-creation. While our earlier robotic works utilized…
The muti-modal or multi-sensorial perception of nature is presented in this article as part of research devoted to inclusive tools developed in the framework of User Centered Design. This proposal shows that it is possible to work in a…
Discovering the creative potentials of a random signal to various artistic expressions in aesthetic and conceptual richness is a ground for the recent success of generative machine learning as a way of art creation. To understand the new…
Along the design process of interactive system many intermediate artefacts (such as user interface prototypes, task models describing user work and activities, dialog models specifying system behavior, interaction models describing user…
Multimodal integration is an important process in perceptual decision-making. In humans, this process has often been shown to be statistically optimal, or near optimal: sensory information is combined in a fashion that minimises the average…
Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…
This study explores the influence of an interdisciplinary intervention on creative problem-solving skills. Literature deems such skills as vital for software engineering (SE) students in higher education. 39 SE students and graphic design…
This paper revisits the concept of interaction in interactive art, tracing its evolution from sociocultural origins to its narrowing within human-computer paradigms. It critiques this reduction and proposes a relational (re)turn through…
Perceiving paintings entails more than merely engaging the audience's eyes and brains; their perceptions and experiences of a painting can be intricately connected with body movement. This paper proposes an interactive art approach entitled…
Whilst there are perhaps only a few scientific methods, there seem to be almost as many artistic methods as there are artists. Artistic processes appear to inhabit the highest order of open-endedness. To begin to understand some of the…
While Machine learning gives rise to astonishing results in automated systems, it is usually at the cost of large data requirements. This makes many successful algorithms from machine learning unsuitable for human-machine interaction, where…