Related papers: "Tri, Tri again": Finding Triangles and Small Subg…
We study the problem of estimating the number of triangles in a graph stream. No streaming algorithm can get sublinear space on all graphs, so methods in this area bound the space in terms of parameters of the input graph such as the…
We study graph realization problems from a distributed perspective and we study it in the node capacitated clique (NCC) model of distributed computing, recently introduced for representing peer-to-peer networks. We focus on two central…
We study the problem of finding pairwise vertex-disjoint triangles in the randomly perturbed graph model, which is the union of any $n$-vertex graph $G$ satisfying a given minimum degree condition and the binomial random graph $G(n,p)$. We…
We provide novel deterministic distributed vertex coloring algorithms. As our main result, we give a deterministic distributed algorithm to compute a $(\Delta+1)$-coloring of an $n$-node graph with maximum degree $\Delta$ in…
Given a graph of which the n vertices form a regular two-dimensional grid, and in which each (possibly weighted and/or directed) edge connects a vertex to one of its eight neighbours, the following can be done in O(scan(n)) I/Os, provided M…
In the Densest k-Subgraph problem, given a graph G and a parameter k, one needs to find a subgraph of G induced on k vertices that contains the largest number of edges. There is a significant gap between the best known upper and lower…
This paper improves and in two cases nearly settles, up to logarithmically lower-order factors, the deterministic complexity of some of the most central problems in distributed graph algorithms, which have been studied for over three…
We present two new quantum algorithms that either find a triangle (a copy of $K_{3}$) in an undirected graph $G$ on $n$ nodes, or reject if $G$ is triangle free. The first algorithm uses combinatorial ideas with Grover Search and makes…
We consider the classical Minimum Balanced Cut problem: given a graph $G$, compute a partition of its vertices into two subsets of roughly equal volume, while minimizing the number of edges connecting the subsets. We present the first {\em…
Bidimensionality is the most common technique to design subexponential-time parameterized algorithms on special classes of graphs, particularly planar graphs. The core engine behind it is a combinatorial lemma of Robertson, Seymour and…
We consider the well-known problem of enumerating all triangles of an undirected graph. Our focus is on determining the input/output (I/O) complexity of this problem. Let $E$ be the number of edges, $M<E$ the size of internal memory, and…
In this paper, we look at the problem of randomized leader election in synchronous distributed networks with a special focus on the message complexity. We provide an algorithm that solves the implicit version of leader election (where…
We present a deterministic near-linear time algorithm that computes the edge-connectivity and finds a minimum cut for a simple undirected unweighted graph G with n vertices and m edges. This is the first o(mn) time deterministic algorithm…
We investigate a covering problem in $3$-uniform hypergraphs ($3$-graphs): given a $3$-graph $F$, what is $c_1(n,F)$, the least integer $d$ such that if $G$ is an $n$-vertex $3$-graph with minimum vertex degree $\delta_1(G)>d$ then every…
The sorting number of a graph with $n$ vertices is the minimum depth of a sorting network with $n$ inputs and outputs that uses only the edges of the graph to perform comparisons. Many known results on sorting networks can be stated in…
We consider distributed model-checking of Monadic Second-Order logic (MSO) on graphs which constitute the topology of communication networks. The graph is thus both the structure being checked and the system on which the distributed…
We describe algorithms to efficiently compute minimum $(s,t)$-cuts and global minimum cuts of undirected surface-embedded graphs. Given an edge-weighted undirected graph $G$ with $n$ vertices embedded on an orientable surface of genus $g$,…
Triangle centrality is introduced for finding important vertices in a graph based on the concentration of triangles surrounding each vertex. It has the distinct feature of allowing a vertex to be central if it is in many triangles or none…
Using probabilistic methods, we obtain grid-drawings of graphs without crossings with low volume and small aspect ratio. We show that every $D$-degenerate graph on $n$ vertices can be drawn in $[m]^3$ where $m^3 = O(D^2 n\log n)$. In…
We give a simple deterministic constant-round algorithm in the congested clique model for reducing the number of edges in a graph to $n^{1+\varepsilon}$ while preserving the minimum spanning forest, where $\varepsilon > 0$ is any constant.…