Related papers: Stochastic Loss Aversion for Random Medium Access
We study how to safely control nonlinear control-affine systems that are corrupted with bounded non-stochastic noise, i.e., noise that is unknown a priori and that is not necessarily governed by a stochastic model. We focus on safety…
We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…
The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…
The growing need for reliable communication over untrusted networks has caused a renewed interest in adversarial channel models, which often behave much differently than traditional stochastic channel models. Of particular practical use is…
We study an online allocation problem with sequentially arriving items and adversarially chosen agent values, with the goal of balancing fairness and efficiency. Our goal is to study the performance of algorithms that achieve strong…
This paper analyzes the behavior of selfish transmitters under imperfect location information. The scenario considered is that of a wireless network consisting of selfish nodes that are randomly distributed over the network domain according…
Bandit learning is characterized by the tension between long-term exploration and short-term exploitation. However, as has recently been noted, in settings in which the choices of the learning algorithm correspond to important decisions…
Distributed Opportunistic Scheduling (DOS) is inherently harder than conventional opportunistic scheduling due to the absence of a central entity that has knowledge of all the channel states. With DOS, stations contend for the channel using…
We consider a classical multiple access system with a single transmission channel, finite number of users (users), and randomized transmission protocol (ALOHA). We assume that every user sends messages to the base station with various…
In many stochastic games stemming from financial models, the environment evolves with latent factors and there may be common noise across agents' states. Two classic examples are: (i) multi-agent trading on electronic exchanges, and (ii)…
The rise of machine-to-machine communications has rekindled the interest in random access protocols as a support for a massive number of uncoordinatedly transmitting devices. The legacy ALOHA approach is developed under a collision model,…
Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…
In this paper the issue of energy efficiency in CDMA wireless data networks is addressed through a game theoretic approach. Building on a recent paper by the first two authors, wherein a non-cooperative game for spreading-code optimization,…
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between selfish users as a non-cooperative game. As opposed to the existing…
Stochastic patrol routing is known to be advantageous in adversarial settings; however, the optimal choice of stochastic routing strategy is dependent on a model of the adversary. We adopt a worst-case omniscient adversary model from the…
In this paper we propose two analytically tractable stochastic-geometric models of interference in ad-hoc networks using pure (non-slotted) Aloha as the medium access. In contrast the slotted model, the interference in pure Aloha may vary…
We consider a discrete-time nonatomic routing game with variable demand and uncertain costs. Given a routing network with single origin and destination, the cost function of each edge depends on some uncertain persistent state parameter. At…
Experiments on the ultimatum game have revealed that humans are remarkably fond of fair play. When asked to share an amount of money, unfair offers are rare and their acceptance rate small. While empathy and spatiality may lead to the…
Outage probabilities and single-hop throughput are two important performance metrics that have been evaluated for certain specific types of wireless networks. However, there is a lack of comprehensive results for larger classes of networks,…
Greedy algorithm are in widespread use for sparse recovery because of its efficiency. But some evident flaws exists in most popular greedy algorithms, such as CoSaMP, which includes unreasonable demands on prior knowledge of target signal…