Related papers: Stochastic Loss Aversion for Random Medium Access
This paper considers the following stochastic control problem that arises in opportunistic spectrum access: a system consists of n channels (Gilbert-Elliot channels)where the state (good or bad) of each channel evolves as independent and…
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…
We study a multi-objective model on the allocation of reusable resources under model uncertainty. Heterogeneous customers arrive sequentially according to a latent stochastic process, request for certain amounts of resources, and occupy…
Aloha games study the transmission probabilities of a group of non-cooperative users which share a channel to transmit via the slotted Aloha protocol. This paper extends the Aloha games to spatial reuse scenarios, and studies the system…
We consider a wireless channel shared by multiple transmitter-receiver pairs. Their transmissions interfere with each other. Each transmitter-receiver pair aims to maximize its long-term average transmission rate subject to an average power…
Evidence suggests that participants in strategy-proof matching mechanisms play dominated strategies. To explain the data, we introduce expectation-based loss aversion into a school-choice setting and characterize choice-acclimating personal…
Weakly scattering random lasers exhibit lasing modes that spatially overlap and can interact strongly via gain saturation. Consequently, lasing in high-threshold modes may be suppressed by strong low-threshold lasing modes. We numerically…
We consider multiple access games in which primary users are interested in maximizing their confidential data rate at the minimum possible transmission power and secondary users employ eavesdropping as a leverage to maximize their data rate…
Grant-free random access (GFRA) is now a popular protocol for large-scale wireless multiple access systems in order to reduce control signaling. Resource allocation in GFRA can be viewed as a form of frame slotted ALOHA, where a ubiquitous…
This paper considers a time-varying game with $N$ players. Every time slot, players observe their own random events and then take a control action. The events and control actions affect the individual utilities earned by each player. The…
This paper discusses a special type of multi-user communication scenario, in which users' utilities are linearly impacted by their competitors' actions. First, we explicitly characterize the Nash equilibrium and Pareto boundary of the…
The effect of signals on stability, throughput region, and delay in a two-user slotted ALOHA based random-access system with collisions is considered. This work gives rise to the development of random access G-networks, which can model…
In this paper, we consider medium access control of local area networks (LANs) under limited-information conditions as befits a distributed system. Rather than assuming "by rule" conformance to a protocol designed to regulate packet-flow…
Massive machine-type communications protocols have typically been designed under the assumption that coordination between users requires significant communication overhead and is thus impractical. Recent progress in efficient activity…
Non-orthogonal multiple access (NOMA) has been considered as a promising solution for improving the spectrum efficiency of next-generation wireless networks. In this paper, the performance of a p-persistent slotted ALOHA system in support…
In this paper, we formulate an evolutionarymultiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also resilient…
How is efficiency affected when demand excesses over supply are signalled through waiting in queues? We consider a class of congestion games with a nonatomic set of players of a constant mass, based on a formulation of generic linear…
Neural networks are known to be vulnerable to adversarial examples. Carefully chosen perturbations to real images, while imperceptible to humans, induce misclassification and threaten the reliability of deep learning systems in the wild. To…
We study rationally inattentive echo chambers, where players allocate limited attention to biased primary sources and to other players as secondary sources to acquire information about an uncertain state. The resulting Poisson attention…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…