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We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…

Computer Science and Game Theory · Computer Science 2015-09-09 Itai Arieli , Yakov Babichenko

In a single-state repeated game, zero-determinant strategies can unilaterally force functions of the payoffs to take values in particular closed intervals. When the explicit use of a determinant is absent from the analysis, they are instead…

Computer Science and Game Theory · Computer Science 2021-01-01 Mario Palasciano

The problem of two companies of agents with one-step memory playing game is investigated in the context of the Iterated Prisoner's Dilemma under the partial imitation rule, where a player can imitate only those moves that he has observed in…

Physics and Society · Physics 2011-04-01 Liangsheng Zhang , Wenjin Chen , Mathis Antony , K. Y. Szeto

In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…

Computer Science and Game Theory · Computer Science 2021-07-12 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We propose a formal proof of the undecidability of the model checking problem for alternating- time temporal logic under imperfect information and perfect recall semantics. This problem was announced to be undecidable according to a…

Logic in Computer Science · Computer Science 2011-02-22 Catalin Dima , Ferucio Laurentiu Tiplea

We study cellular automata where the state at each site is decided by a majority vote of the sites in its neighborhood. These are equivalent, for a restricted set of initial conditions, to non-zero probability transitions in single…

Statistical Mechanics · Physics 2009-10-30 Cristopher Moore

A necessary and sufficient condition for a one-dimensional q-state n-input cellular automaton rule to be number-conserving is established. Two different forms of simpler and more visual representations of these rules are given, and their…

adap-org · Physics 2007-05-23 Nino Boccara , Henryk Fuks

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

We give a simple Sch\"onhage Storage Modification Machine that simulates one iteration of the Rule 110 cellular automaton. This provides an alternative construction to Sch\"onhage's original proof of the Turing completeness of the eponymous…

Artificial Intelligence · Computer Science 2021-08-20 J. -M. Chauvet

We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…

Formal Languages and Automata Theory · Computer Science 2015-04-28 Vesa Halava , Tero Harju , Reino Niskanen , Igor Potapov

We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…

Quantum Physics · Physics 2024-02-27 Archan Mukhopadhyay , Saikat Sur , Tanay Saha , Shubhadeep Sadhukhan , Sagar Chakraborty

A two-state, three-dimensional, deterministic, reversible cellular automaton is shown to be capable of approximately circular orbits, wavelike undulations, and particle-like configurations that decay in accordance with a half-life law.

Cellular Automata and Lattice Gases · Physics 2012-06-12 Daniel B. Miller , Edward Fredkin

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…

Combinatorics · Mathematics 2021-01-29 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

We systematically study the boundaries of one-dimensional, 2-color cellular automata depending on 4 cells, begun from simple initial conditions. We determine the exact growth rates of the boundaries that appear to be reducible. Morphic…

Cellular Automata and Lattice Gases · Physics 2015-03-13 Charles D. Brummitt , Eric Rowland

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We investigate second order additive invariants in elementary cellular automata rules. Fundamental diagrams of rules which possess additive invariants are either linear or exhibit singularities similar to singularities of rules with…

Cellular Automata and Lattice Gases · Physics 2007-05-23 Henryk Fukś

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

We present a preliminary study of a new class of two-input cellular automata called eventually number-conserving cellular automata characterized by the property of evolving after a finite number of time steps to states whose number of…

Disordered Systems and Neural Networks · Physics 2007-05-23 Nino Boccara