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Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Yen-Chi Cheng , Chieh Hubert Lin , Chaoyang Wang , Yash Kant , Sergey Tulyakov , Alexander Schwing , Liangyan Gui , Hsin-Ying Lee

Adapting to task changes without forgetting previous knowledge is a key skill for intelligent systems, and a crucial aspect of lifelong learning. Swarm controllers, however, are typically designed for specific tasks, lacking the ability to…

Neural and Evolutionary Computing · Computer Science 2025-03-25 Lorenzo Leuzzi , Simon Jones , Sabine Hauert , Davide Bacciu , Andrea Cossu

Biological populations are subject to fluctuating environmental conditions. Different adaptive strategies can allow them to cope with these fluctuations: specialization to one particular environmental condition, adoption of a generalist…

Populations and Evolution · Quantitative Biology 2017-09-27 Andreas Mayer , Thierry Mora , Olivier Rivoire , Aleksandra M. Walczak

Recent advances in imaging technology now provide us with 3D images of developing organs. These can be used to extract 3D geometries for simulations of organ development. To solve models on growing domains, the displacement fields between…

Quantitative Methods · Quantitative Biology 2014-10-17 Clemens Arthur Schwaninger , Denis Menshykau , Dagmar Iber

We integrate dual-process theories of human cognition with evolutionary game theory to study the evolution of automatic and controlled decision-making processes. We introduce a model where agents who make decisions using either automatic or…

Dynamical Systems · Mathematics 2015-07-07 Danielle F. P. Toupo , Steven H. Strogatz , Jonathan D. Cohen , David G. Rand

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Shichong Peng , Chengxiang Yin , Fei Jiang , Zhongshi Jiang , Lingchen Yang , Qingyang Tan , Amin Jourabloo , Jason Saragih , Ke Li , Christian Häne

The enhanced mobility brought by legged locomotion empowers quadrupedal robots to navigate through complex and unstructured environments. However, optimizing agile locomotion while accounting for the varying energy costs of traversing…

Reinforcement learning method is extremely competitive in gait generation techniques for quadrupedal robot, which is mainly due to the fact that stochastic exploration in reinforcement training is beneficial to achieve an autonomous gait.…

Robotics · Computer Science 2024-09-26 Yu Wang , Wenchuan Jia , Yi Sun , Dong He

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…

Evolution and development operate at different timescales; generations for the one, a lifetime for the other. These two processes, the basis of much of life on earth, interact in many non-trivial ways, but their temporal hierarchy --…

Neural and Evolutionary Computing · Computer Science 2022-01-20 Fabien C. Y. Benureau , Jun Tani

In group foraging situations, the conventional expectation is that increased food availability would enhance consumption, especially when animals prioritize maximizing their food intake. This paper challenges this conventional wisdom by…

Computer Science and Game Theory · Computer Science 2023-07-12 Robin Vacus , Amos Korman

Aquaculture is expected to account for two-thirds of global fish consumption by 2030, highlighting the need for sustainable and efficient practices. Feeding is crucial to aquaculture success, influenced by factors like fish size,…

Quantitative Methods · Quantitative Biology 2024-10-07 Dimitra Georgopoulou , Charalabos Vouidaskis , Nikos Papandroulakis

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a…

The ability to walk in new scenarios is a key milestone on the path toward real-world applications of legged robots. In this work, we introduce Meta Strategy Optimization, a meta-learning algorithm for training policies with latent variable…

Robotics · Computer Science 2020-02-18 Wenhao Yu , Jie Tan , Yunfei Bai , Erwin Coumans , Sehoon Ha

We apply genetic programming techniques to the `shepherding' problem, in which a group of one type of animal (sheep dogs) attempts to control the movements of a second group of animals (sheep) obeying flocking behavior. Our genetic…

Artificial Intelligence · Computer Science 2016-03-22 Joshua Brulé , Kevin Engel , Nick Fung , Isaac Julien

This research project investigates Lenia, an artificial life platform that simulates ecosystems of digital creatures. Lenia's ecosystem consists of simple, artificial organisms that can move, consume, grow, and reproduce. The platform is…

Neural and Evolutionary Computing · Computer Science 2023-08-11 Sanyam Jain , Aarati Shrestha , Stefano Nichele

The capacity to adapt can greatly influence the success of systems that need to compensate for damaged parts, learn how to achieve robust performance in new environments, or exploit novel opportunities that originate from new technological…

Adaptation and Self-Organizing Systems · Physics 2011-12-15 James Whitacre , Axel Bender

Movement is a fundamental behaviour of organisms that brings about beneficial encounters with resources and mates, but at the same time exposes the organism to dangerous encounters with predators. The movement patterns adopted by organisms…

Populations and Evolution · Quantitative Biology 2014-03-26 Giuseppe Bianco , Patrizio Mariani , Andre W. Visser , Maria Grazia Mazzocchi , Simone Pigolotti

We view Digital Ecosystems to be the digital counterparts of biological ecosystems, exploiting the self-organising properties of biological ecosystems, which are considered to be robust, self-organising and scalable architectures that can…

Neural and Evolutionary Computing · Computer Science 2009-10-05 G. Briscoe , P. De Wilde

Snakes can traverse almost all types of environments by bending their elongate bodies in 3-D to interact with the terrain. Similarly, a snake robot is a promising platform to perform critical tasks in various environments. Understanding how…

Biological Physics · Physics 2023-02-23 Qiyuan Fu