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Related papers: Implementation of a Parallel Tree Method on a GPU

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Due to the variety and importance of applications of treecodes and FMM, the combination of algorithmic acceleration with hardware acceleration can have tremendous impact. Alas, programming these algorithms efficiently is no piece of cake.…

Computational Physics · Physics 2012-08-14 Rio Yokota , Lorena Barba

This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…

Computational Physics · Physics 2018-03-06 S. S. Khrapov , S. A. Khoperskov , A. V. Khoperskov

DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-30 Andrey Prokopenko , Damien Lebrun-Grandie , Daniel Arndt

k-nearest neighbor graph is a key data structure in many disciplines such as manifold learning, machine learning and information retrieval, etc. NN-Descent was proposed as an effective solution for the graph construction problem. However,…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-30 Hui Wang , Wan-Lei Zhao , Xiangxiang Zeng

We investigate GPU-based parallelization of Iterative-Deepening A* (IDA*). We show that straightforward thread-based parallelization techniques which were previously proposed for massively parallel SIMD processors perform poorly due to warp…

Artificial Intelligence · Computer Science 2017-05-09 Satoru Horie , Alex Fukunaga

Gravitational $N$-body simulations calculate numerous interactions between particles. The tree algorithm reduces these calculations by constructing a hierarchical oct-tree structure and approximating gravitational forces on particles. Over…

Instrumentation and Methods for Astrophysics · Physics 2024-01-09 Tomoyuki Tokuue , Tomoaki Ishiyama

In this paper, we present a novel massively parallel algorithm for accelerating the decision tree building procedure on GPUs (Graphics Processing Units), which is a crucial step in Gradient Boosted Decision Tree (GBDT) and random forests…

Machine Learning · Statistics 2017-06-27 Huan Zhang , Si Si , Cho-Jui Hsieh

A merge tree is a topological descriptor of a real-valued function. Merge trees are used in visualization and topological data analysis, either directly or as a means to another end: computing a 0-dimensional persistence diagram,…

Computational Geometry · Computer Science 2023-01-31 Arnur Nigmetov , Dmitriy Morozov

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU which eliminates the need for data transfer between the Central…

Instrumentation and Methods for Astrophysics · Physics 2012-04-12 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

This paper proposes an efficient data structure, ikd-Tree, for dynamic space partition. The ikd-Tree incrementally updates a k-d tree with new coming points only, leading to much lower computation time than existing static k-d trees.…

Robotics · Computer Science 2021-02-23 Yixi Cai , Wei Xu , Fu Zhang

To assess how future progress in gravitational microlensing computation at high optical depth will rely on both hardware and software solutions, we compare a direct inverse ray-shooting code implemented on a graphics processing unit (GPU)…

Instrumentation and Methods for Astrophysics · Physics 2015-05-19 N. F. Bate , C. J. Fluke , B. R. Barsdell , H. Garsden , G. F. Lewis

This paper investigates the execution of tree-shaped task graphs using multiple processors. Each edge of such a tree represents some large data. A task can only be executed if all input and output data fit into memory, and a data can only…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-10-02 Lionel Eyraud-Dubois , Loris Marchal , Oliver Sinnen , Frédéric Vivien

Dynamic tree data structures maintain a forest while supporting insertion and deletion of edges and a broad set of queries in $O(\log n)$ time per operation. Such data structures are at the core of many modern algorithms. Recent work has…

Data Structures and Algorithms · Computer Science 2025-06-23 Humza Ikram , Andrew Brady , Daniel Anderson , Guy Blelloch

The recent improvements of graphics processing units (GPU) offer to the computer vision community a powerful processing platform. Indeed, a lot of highly-parallelizable computer vision problems can be significantly accelerated using GPU…

Computer Vision and Pattern Recognition · Computer Science 2008-04-10 Vincent Garcia , Eric Debreuve , Michel Barlaud

Motion planning is an important and well-studied field of robotics. A typical approach to finding a route is to construct a {\em cell graph} representing a scene and then to find a path in such a graph. In this paper we present and analyze…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-23 Krzysztof Kaczmarski , Paweł Rzążewski , Albert Wolant

We present a simple parallel algorithm to test chordality of graphs which is based on the parallel Lexicographical Breadth-First Search algorithm. In total, the algorithm takes time O(N ) on N-threads machine and it performs work O(N 2 ) ,…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-27 Agnieszka Lupinska

We present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two-level product and vector quantization tree that reduces the number of…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Patrick Wieschollek , Oliver Wang , Alexander Sorkine-Hornung , Hendrik P. A. Lensch

With the rapid advancement of Artificial Intelligence, the Graphics Processing Unit (GPU) has become increasingly essential across a growing number of safety-critical application domains. Applying a GPU is indispensable for parallel…

Operating Systems · Computer Science 2026-02-25 Yuanhai Zhang , Songyang He , Ruizhe Gou , Mingyue Cui , Boyang Li , Shuai Zhao , Kai Huang

In this work we present a performance exploration on Eager K-truss, a linear-algebraic formulation of the K-truss graph algorithm. We address performance issues related to load imbalance of parallel tasks in symmetric, triangular graphs by…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-09-18 Mark Blanco , Tze Meng Low , Kyungjoo Kim

Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…

Computational Physics · Physics 2024-12-03 Nikolay M. Kuzmin , Danila S. Sirotin , Alexander V. Khoperskov