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Related papers: Modelling Gesture Based Ubiquitous Applications

200 papers

In computer vision, Visual Prompting (VP) and Visual Prompt Tuning (VPT) have recently emerged as lightweight and effective alternatives to full fine-tuning for adapting large-scale vision models within the "pretrain-then-finetune"…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Xi Xiao , Yunbei Zhang , Lin Zhao , Yiyang Liu , Xiaoying Liao , Zheda Mai , Xingjian Li , Xiao Wang , Hao Xu , Jihun Hamm , Xue Lin , Min Xu , Qifan Wang , Tianyang Wang , Cheng Han

Implicit processes (IPs) are a generalization of Gaussian processes (GPs). IPs may lack a closed-form expression but are easy to sample from. Examples include, among others, Bayesian neural networks or neural samplers. IPs can be used as…

Machine Learning · Statistics 2023-02-17 Luis A. Ortega , Simón Rodríguez Santana , Daniel Hernández-Lobato

Efficient information retrieval (IR) from building information models (BIMs) poses significant challenges due to the necessity for deep BIM knowledge or extensive engineering efforts for automation. We introduce BIM-GPT, a prompt-based…

Computation and Language · Computer Science 2023-04-20 Junwen Zheng , Martin Fischer

Recently virtual platforms and virtual prototyping techniques have been widely applied for accelerating software development in electronics companies. It has been proved that these techniques can greatly shorten time-to-market and improve…

Software Engineering · Computer Science 2016-01-25 Bin Lin , Dejun Qian

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmueller , Martin Tomitsch , Luke Hespanhol , Tram Thi Minh Tran , Stewart Worrall , Eduardo Nebot

We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of…

Human-Computer Interaction · Computer Science 2022-03-04 Viktorija Paneva , Myroslav Bachynskyi , Jörg Müller

The end-user programming of social robot behavior is usually limited by a predefined set of movements. We are proposing a puppeteering robotic interface that provides a more intuitive method of programming robot expressive movements. As the…

Robotics · Computer Science 2023-12-05 Hongyu Wang , Nikolas Martelaro

The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting large-scale real-world manipulation data remains difficult to…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Boyang Wang , Haoran Zhang , Shujie Zhang , Jinkun Hao , Mingda Jia , Qi Lv , Yucheng Mao , Zhaoyang Lyu , Jia Zeng , Xudong Xu , Jiangmiao Pang

The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a…

Robotics · Computer Science 2024-08-06 Mikhail Konenkov , Artem Lykov , Daria Trinitatova , Dzmitry Tsetserukou

Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…

Software Engineering · Computer Science 2017-08-02 Oliver Karras , Carolin Unger-Windeler , Lennart Glauer , Kurt Schneider

We propose a new approach for interaction in Virtual Reality (VR) using mobile robots as proxies for haptic feedback. This approach allows VR users to have the experience of sharing and manipulating tangible physical objects with remote…

Human-Computer Interaction · Computer Science 2017-02-01 Zhenyi He , Fengyuan Zhu , Aaron Gaudette , Ken Perlin

Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…

Robotics · Computer Science 2026-04-08 Bijan Kavousian , Oliver Petrovic , Werner Herfs

Personas have been widely used to understand and communicate user needs in human-centred design. Despite their utility, they may fail to meet the demands of iterative workflows due to their static nature, limited engagement, and inability…

Human-Computer Interaction · Computer Science 2025-09-29 Paluck Deep , Monica Bharadhidasan , A. Baki Kocaballi

Utilizing perception for feedback control in combination with Dynamic Movement Primitive (DMP)-based motion generation for a robot's end-effector control is a useful solution for many robotic manufacturing tasks. For instance, while…

Robotics · Computer Science 2024-10-28 Ghananeel Rotithor , Iman Salehi , Edward Tunstel , Ashwin P. Dani

Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this…

Robotics · Computer Science 2010-12-13 Liang Ma , Damien Chablat , Fouad Bennis , Bo Hu , Wei Zhang

The effectiveness of scaling up training data in robotic manipulation is still limited. A primary challenge in manipulation is the tasks are diverse, and the trained policy would be confused if the task targets are not specified clearly.…

Robotics · Computer Science 2025-02-12 Zhuoling Li , Liangliang Ren , Jinrong Yang , Yong Zhao , Xiaoyang Wu , Zhenhua Xu , Xiang Bai , Hengshuang Zhao

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput

Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…

Human-Computer Interaction · Computer Science 2022-08-02 Pabbathi Sri Charan , Saksham Gupta , Satvik Agrawal , Gadupudi Sahithi Sindhu

In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused about the usage of anthropometry in clothing industry and avatar generation of virtual garment fitting.…

Human-Computer Interaction · Computer Science 2022-04-05 Hashini Gunatilake , Dulaji Hidellaarachchi , Sandra Perera , Damitha Sandaruwan , Maheshya Weerasinghe

Current virtual reality (VR) training simulators of liver punctures often rely on static 3D patient data and use an unrealistic (sinusoidal) periodic animation of the respiratory movement. Existing methods for the animation of breathing…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Andre Mastmeyer , Matthias Wilms , Heinz Handels