Related papers: Performance engineering for the Lattice Boltzmann …
This report presents a comprehensive analysis of the performance of GPU accelerated meshfree CFD solvers for two-dimensional compressible flows in Fortran, C++, Python, and Julia. The programming model CUDA is used to develop the GPU codes.…
We present a General-purpose computing on graphics processing units (GPGPU) based computational program and framework for the electronic dynamics of atomic systems under intense laser fields. We present our results using the case of…
The torrential influx of floating-point data from domains like IoT and HPC necessitates high-performance lossless compression to mitigate storage costs while preserving absolute data fidelity. Leveraging GPU parallelism for this task…
Forests play an important role in influencing the wind resource in atmospheric boundary layers and the fatigue life of wind turbines. Due to turbulence, a difficulty in the simulation of the forest effects is that flow statistical and…
The Poisson-Fermi model is an extension of the classical Poisson-Boltzmann model to include the steric and correlation effects of ions and water treated as nonuniform spheres in aqueous solutions. Poisson-Boltzmann electrostatic…
The recently proposed open-source KAZE image feature detection and description algorithm offers unprecedented performance in comparison to conventional ones like SIFT and SURF as it relies on nonlinear scale spaces instead of Gaussian…
Many-particle continuous-time quantum walks (CTQWs) represent a resource for several tasks in quantum technology, including quantum search algorithms and universal quantum computation. In order to design and implement CTQWs in a realistic…
Algorithmic formulations of GPU programs provide a high-level alternative to device-specific code by expressing computations as compositions of well-defined parallel primitives (e.g., map, sort, reduce), rather than through handcrafted GPU…
The latest Graphics Processing Units (GPUs) are reported to reach up to 200 billion floating point operations per second (200 Gflops) and to have price performance of 0.1 cents per M flop. These facts raise great interest in the…
Edge computing's growing prominence, due to its ability to reduce communication latency and enable real-time processing, is promoting the rise of high-performance, heterogeneous System-on-Chip solutions. While current approaches often…
This work introduces a GPU storage expansion solution utilizing CXL, featuring a novel GPU system design with multiple CXL root ports for integrating diverse storage media (DRAMs and/or SSDs). We developed and siliconized a custom CXL…
The lattice Boltzmann method, now widely used for a variety of applications, has also been extended to model multi-phase flows through different formulations. While already applied to many different configurations in the low Weber and…
A D2Q9 Hybrid Lattice Boltzmann Method (HLBM) is proposed for the simulation of both compressible subsonic and supersonic flows. This HLBM is an extension of the model of Feng et al: [12], which has been found, via different test cases, to…
3D Gaussian splatting (3DGS) is a transformative technique with profound implications on novel view synthesis and real-time rendering. Given its importance, there have been many attempts to improve its performance. However, with the…
We present the numerical methods, programming methodology, verification, and performance assessment of a non-equilibrium plasma fluid solver that can effectively utilize current and upcoming central processing and graphics processing unit…
Concurrent computation and communication (C3) is a pervasive paradigm in ML and other domains, making its performance optimization crucial. In this paper, we carefully characterize C3 in ML on GPUs, which are most widely deployed for ML…
This paper explores strategies to transform an existing CPU-based high-performance computational fluid dynamics solver, HyPar, for compressible flow simulations on emerging exascale heterogeneous (CPU+GPU) computing platforms. The…
Unstructured-mesh ocean models are increasingly used for coastal applications due to their ability to represent complex geometries and apply local grid refinement where needed. However, their broader use has been hindered by their high…
It is well known that there are two integral steps of streaming and collision in the lattice Boltzmann method (LBM). This concept has been changed by the author's recently proposed macroscopic lattice Boltzmann method (MacLAB) to solve the…
Simulating inhomogeneous flows with different characteristic scales in different coordinate directions using the collide-and-stream based lattice Boltzmann methods (LBM) can be accomplished efficiently using rectangular lattice grids. We…