Related papers: Time and Parallelizability Results for Parity Game…
Temporal graphs are introduced to model systems where the relationships among the entities of the system evolve over time. In this paper, we consider the temporal graphs where the edge set changes with time and all the changes are known a…
In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…
We present linear time {\it in-place} algorithms for several basic and fundamental graph problems including the well-known graph search methods (like depth-first search, breadth-first search, maximum cardinality search), connectivity…
The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
Tree edit distance is a well-studied measure of dissimilarity between rooted trees with node labels. It can be computed in $O(n^3)$ time [Demaine, Mozes, Rossman, and Weimann, ICALP 2007], and fine-grained hardness results suggest that the…
We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…
We consider parity games on infinite graphs where configurations are represented by control-states and integer vectors. This framework subsumes two classic game problems: parity games on vector addition systems with states (vass) and…
We present a family of automata networks that solve the k-parity problem when run in parallel. These solutions are constructed by connecting cliques in a non-cyclical fashion. The size of the local neighbourhood is linear in the size of the…
In this paper, we investigate the $k$-path coloring problem, a variant of vertex coloring arising in the context of integrated circuit manufacturing. In this setting, typical industrial instances exhibit a `tree-like' structure. We exploit…
Ordered matchings, defined as graphs with linearly ordered vertices, where each vertex is connected to exactly one edge, play a crucial role in the area of ordered graphs and their homomorphisms. Therefore, we consider related problems from…
Kallampally and Tewari showed in 2016 that there can be a trade-off between determinism and time in space-bounded computations. This they did by describing an unambiguous non-deterministic algorithm to solve Directed Graph Reachability that…
This paper studies graphs that have two tree decompositions with the property that every bag from the first decomposition has a bounded-size intersection with every bag from the second decomposition. We show that every graph in each of the…
Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…
We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
We study the influence of a graph parameter called modular-width on the time complexity for optimally solving well-known polynomial problems such as Maximum Matching, Triangle Counting, and Maximum $s$-$t$ Vertex-Capacitated Flow. The…
Our starting point is the observation that if graphs in a class C have low descriptive complexity in first order logic, then the isomorphism problem for C is solvable by a fast parallel algorithm (essentially, by a simple combinatorial…
The independence number of a tree decomposition is the maximum of the independence numbers of the subgraphs induced by its bags. The tree-independence number of a graph is the minimum independence number of a tree decomposition of it.…
In $d$-Scattered Set we are given an (edge-weighted) graph and are asked to select at least $k$ vertices, so that the distance between any pair is at least $d$, thus generalizing Independent Set. We provide upper and lower bounds on the…