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The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…

Computational Complexity · Computer Science 2022-11-08 Konrad Staniszewski

Treewidth on undirected graphs is known to have many algorithmic applications. When considering directed width-measures there are much less results on their deployment for algorithmic results. In 2022 the first author, Rabinovich and…

Combinatorics · Mathematics 2024-05-10 Meike Hatzel , Johannes Schröder

Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

Computer Science and Game Theory · Computer Science 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…

Computational Complexity · Computer Science 2015-12-12 Matthias Mnich , Heiko Röglin , Clemens Rösner

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

Computer Science and Game Theory · Computer Science 2017-03-03 Bernd Puchala , Roman Rabinovich

Many algorithms have been developed for NP-hard problems on graphs with small treewidth $k$. For example, all problems that are expressable in linear extended monadic second order can be solved in linear time on graphs of bounded treewidth.…

Data Structures and Algorithms · Computer Science 2016-05-17 Frank Kammer , Torsten Tholey

We give an algorithm that takes as input an $n$-vertex graph $G$ and an integer $k$, runs in time $2^{O(k^2)} n^{O(1)}$, and outputs a tree decomposition of $G$ of width at most $k$, if such a decomposition exists. This resolves the…

Data Structures and Algorithms · Computer Science 2023-08-21 Tuukka Korhonen , Daniel Lokshtanov

We investigate the complexity of several fundamental polynomial-time solvable problems on graphs and on matrices, when the given instance has low treewidth; in the case of matrices, we consider the treewidth of the graph formed by non-zero…

Data Structures and Algorithms · Computer Science 2015-11-05 Fedor V. Fomin , Daniel Lokshtanov , Michał Pilipczuk , Saket Saurabh , Marcin Wrochna

The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…

Data Structures and Algorithms · Computer Science 2019-03-14 Krishnendu Chatterjee , Monika Henzinger , Veronika Loitzenbauer

We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…

Computer Science and Game Theory · Computer Science 2015-03-19 Bernd Puchala , Roman Rabinovich

Parity games are an expressive framework to consider realizability questions for omega-regular languages. However, it is open whether they can be solved in polynomial time, making them unamenable for practical usage. To overcome this…

Logic in Computer Science · Computer Science 2014-12-22 Felix Klein

We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…

Logic in Computer Science · Computer Science 2020-07-17 Richard Combes , Mikael Touati

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

Computer Science and Game Theory · Computer Science 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil

Dynamic complexity is concerned with updating the output of a problem when the input is slightly changed. We study the dynamic complexity of two-player parity games over graphs of bounded tree-width, where updates may add or delete edges,…

Computational Complexity · Computer Science 2016-10-04 Patricia Bouyer , Vincent Jugé , Nicolas Markey

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

The width $k$ of a directed acyclic graph (DAG) $G = (V, E)$ equals the largest number of pairwise non-reachable vertices. Computing the width dates back to Dilworth's and Fulkerson's results in the 1950s, and is doable in quadratic time in…

Data Structures and Algorithms · Computer Science 2021-06-25 Manuel Cáceres , Massimo Cairo , Brendan Mumey , Romeo Rizzi , Alexandru I. Tomescu

We improve the complexity of solving parity games (with priorities in vertices) for $d={\omega}(\log n)$ by a factor of ${\theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+\log_2(d/\log_2(n))})$, while we obtain…

Computer Science and Game Theory · Computer Science 2023-05-02 Paweł Parys , Aleksander Wiącek

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

We give an algorithm that for an input n-vertex graph G and integer k>0, in time 2^[O(k)]n either outputs that the treewidth of G is larger than k, or gives a tree decomposition of G of width at most 5k+4. This is the first algorithm…

Data Structures and Algorithms · Computer Science 2013-04-24 Hans Bodlaender , Pål G. Drange , Markus S. Dregi , Fedor V. Fomin , Daniel Lokshtanov , Michał Pilipczuk
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