Related papers: Sequentiality vs. Concurrency in Games and Logic
Although synergy is an important concept that is strongly ingrained in games, it has not been widely discussed by the games community. This is due to the vagueness of the concept and the fact that there is no clear agreement on what it…
This note is concerned with a formal analysis of the problem of non-monotonic reasoning in intelligent systems, especially when the uncertainty is taken into account in a quantitative way. A firm connection between logic and probability is…
We compare two different ways of quantization a simple sequential game Cat's Dilemma in the context of the debate on intransitive and transitive preferences. This kind of analysis can have essential meaning for the research on the…
This paper gives a broad account of the various sequent-based proof formalisms in the proof-theoretic literature. We consider formalisms for various modal and tense logics, intuitionistic logic, conditional logics, and bunched logics. After…
This paper is about equality of proofs in which a binary predicate formalizing properties of equality occurs, besides conjunction and the constant true proposition. The properties of equality in question are those of a preordering relation,…
Linear logic Concurrent Constraint programming (LCC) is an extension of concurrent constraint programming (CC) where the constraint system is based on Girard's linear logic instead of the classical logic. In this paper we address the…
In this paper we study some properties of quadrilaterals concerning concurrence of lines under few to none restrictive conditions, and obtain an extension of a transversal theorem from triangles to quadrilaterals.
In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…
Concurrent separation logic (CSL) is a specification logic for concurrent imperative programs with shared memory and locks. In this paper, we develop a concurrent and interactive account of the logic inspired by asynchronous game semantics.…
Session types are a typed approach to message-passing concurrency, where types describe sequences of intended exchanges over channels. Session type systems have been given strong logical foundations via Curry-Howard correspondences with…
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…
In this paper we review some of the main results obtained in the field of truels. A "truel" is a generalization of a duel involving three players. Depending on the rules used for chosing the players, we may distinguish between the random,…
In distributed systems where strong consistency is costly when not impossible, causal consistency provides a valuable abstraction to represent program executions as partial orders. In addition to the sequential program order of each…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…
Linear logic (LL) is a resource-aware, abstract logic programming language that refines both classical and intuitionistic logic. Linear logic semantics is typically presented in one of two ways: by associating each formula with the set of…
In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If…
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…
This article examines two approaches to verification, one based on using a logic for expressing properties of a system, and one based on showing the system equivalent to a simpler system that obviously has whatever property is of interest.…
In these lecture notes we investigate the implications of the identification of strategies with quantum operations in game theory beyond the results presented in [J. Eisert, M. Wilkens, and M. Lewenstein, Phys. Rev. Lett. 83, 3077 (1999)].…