Related papers: Enumerating fundamental normal surfaces: Algorithm…
This paper proposes a fast and accurate surface normal estimation method which can be directly used on depth maps (organized point clouds). The surface normal estimation process is formulated as a closed-form expression. In order to reduce…
In this paper, we will present some ideas to use 3D topology for quantum computing. Topological quantum computing in the usual sense works with an encoding of information as knotted quantum states of topological phases of matter, thus being…
We define a 2-normal surface to be one which intersects every 3-simplex of a triangulated 3-manifold in normal triangles and quadrilaterals, with one or two exceptions. The possible exceptions are a pair of octagons, a pair of unknotted…
We construct algorithms and topological invariants that allow us to distinguish the topological type of a surface, as well as functions and vector fields for their topological equivalence. In the first part (arXiv:2501.15657), we discused…
Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…
We study inequalities between integer-valued knot invariants arising from classical knot theory, four-dimensional topology, knot homologies, and knot polynomials. We present a directed graph consisting of 48 inequalities between 33 knot…
Consider a graph drawn on a surface (for example, the plane minus a finite set of obstacle points), possibly with crossings. We provide an algorithm to decide whether such a drawing can be untangled, namely, if one can slide the vertices…
The need for efficient normal integration methods is driven by several computer vision tasks such as shape-from-shading, photometric stereo, deflectometry, etc. In the first part of this survey, we select the most important properties that…
Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…
Knot diagrams are among the most common visual tools in topology. Computer programs now make it possible to draw, manipulate and render them digitally, which proves to be useful in knot theory teaching and research. Still, an openly…
Recovering a 3D surface from its surface normal map, a problem known as normal integration, is a key component for photometric shape reconstruction techniques such as shape-from-shading and photometric stereo. The vast majority of existing…
We present algorithms for computing strongly singular and near-singular surface integrals over curved triangular patches, based on singularity subtraction, the continuation approach, and transplanted Gauss quadrature. We demonstrate the…
Neuwirth asked if any non-trivial knot in the 3-sphere can be embedded in a closed surface so that the complement of the surface is a connected essential surface for the knot complement. In this paper, we examine some variations on this…
We develop a rigorous theoretical framework for principal manifold estimation that recovers a latent low-dimensional manifold from a point cloud observed in a high-dimensional ambient space. Our framework accommodates manifolds with…
Knots are deeply entangled with every branch of science. One of the biggest open challenges in knot theory is to formalise a knot invariant that can unambiguously and efficiently distinguish any two knotted curves. Additionally, the…
We analyze the connections between the mathematical theory of knots and quantum physics by addressing a number of algorithmic questions related to both knots and braid groups. Knots can be distinguished by means of `knot invariants', among…
With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…
We seek to connect ideas in the theory of bridge trisections with other well-studied facets of classical knotted surface theory. First, we show how the normal Euler number can be computed from a tri-plane diagram, and we use this to give a…
We investigate slicings of combinatorial manifolds as properly embedded co-dimension 1 submanifolds. A focus is given to dimension 3 where slicings are normal surfaces. In the case of 2-neighborly 3-manifolds and quadrangulated slicings, a…
A fast algorithm for counting intersections of two normal curves on a triangulated surface is proposed. It yields a convenient way for treating mapping class groups of punctured surfaces by presenting mapping classes by matrices, and the…