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Virtual companions that interact with users in a socially complex environment require a wide range of social skills. Displaying curiosity is simultaneously a factor to improve a companion's believability and to unobtrusively affect the…

Human-Computer Interaction · Computer Science 2014-11-27 Han Yu , Zhiqi Shen , Qiong Wu , Chunyan Miao

The research area "Virtual Manufacturing" can be defined as an integrated manufacturing environment which can enhance one or several levels of decision and control in manufacturing process. Several domains can be addressed: Product and…

Robotics · Computer Science 2007-08-07 Philippe Dépincé , Damien Chablat , Peer-Oliver Woelk

Online education's popularity has been continuously increasing over the past few years. Many universities were forced to switch to online education as a result of COVID-19. In many cases, even after more than two years of online…

Computers and Society · Computer Science 2024-11-15 Sadman Jashim Sakib , Baktiar Kabir Joy , Zahin Rydha , Md. Nuruzzaman , Annajiat Alim Rasel

The ubiquitous presence of computer simulations in all kinds of research areas evidence their role as the new driving force for the advancement of science and engineering research. Nothing seems to escape the image of success that computer…

Other Computer Science · Computer Science 2019-04-03 Juan M. Durán

Wireless Sensor Networks (WSNs) are the key components of the emerging Internet-of-Things (IoT) paradigm. They are now ubiquitous and used in a plurality of application domains. WSNs are still domain specific and usually deployed to support…

Networking and Internet Architecture · Computer Science 2016-05-27 Imran Khan , Fatna Belqasmi , Roch Glitho , Noel Crespi , Monique Morrow , Paul Polako

Participants of the Berlin Summit on Earth Virtualization Engines (EVEs) discussed ideas and concepts to improve our ability to cope with climate change. EVEs aim to provide interactive and accessible climate simulations and data for a wide…

This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…

Computers and Society · Computer Science 2022-01-06 Jan Vykopal , Pavel Čeleda , Pavel Seda , Valdemar Švábenský , Daniel Tovarňák

Creating a digital world that closely mimics the real world with its many complex interactions and outcomes is possible today through advanced emulation software and ubiquitous computing power. Such a software-based emulation of an entity…

Signal Processing · Electrical Eng. & Systems 2023-05-18 Batool Salehi , Utku Demir , Debashri Roy , Suyash Pradhan , Jennifer Dy , Stratis Ioannidis , Kaushik Chowdhury

This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…

Computers and Society · Computer Science 2021-10-01 Georgios Pappas , Joshua E. Siegel , Jacob Rutkowski , Andrea Schaaf

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…

Human-Computer Interaction · Computer Science 2020-11-17 Patrick Saalfeld , Anna Schmeier , Wolfgang D'Hanis , Hermann-Josef Rothkötter , Bernhard Preim

A learning environment, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…

Other Statistics · Statistics 2014-07-02 Anna Helga Jonsdottir , Gunnar Stefansson

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

The European Virtual Observatory (VO) initiative organises regular VO schools since 2008. The goals are twofold: i) to expose early-career European astronomers to the variety of currently available VO tools and services so that they can use…

Instrumentation and Methods for Astrophysics · Physics 2022-02-02 Fran Jiménez-Esteban , Mark Allen , Stefania Amodeo , Miriam Cortés-Contreras , Sebastien Derriere , Hendrik Heinl , Ada Nebot , Enrique Solano

Digital life, a form of life generated by computer programs or artificial intelligence systems, it possesses self-awareness, thinking abilities, emotions, and subjective consciousness. Achieving it involves complex neural networks,…

Human-Computer Interaction · Computer Science 2023-10-24 Qikang Zhang

This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Xiaoming Li

This paper describes our recent effort to use virtual reality to simulate threatening emergency evacuation scenarios in which a robot guides a person to an exit. Our prior work has demonstrated that people will follow a robot's guidance,…

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

Virtual environments have been utilised in robotics research as a tool to assess systems before deploying them in the field. The COVID-19 pandemic has brought about additional motivation for the development of virtual benchmarks in order to…