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Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

Human-Computer Interaction · Computer Science 2023-06-14 Francesco Sisini

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

Wireless Sensor Networks (WSNs) are a new technology that has received a substantial attention from several academic research fields in the last years. There are many applications of WSNs, including environmental monitoring, industrial…

Computers and Society · Computer Science 2013-10-10 Carlo Fischione

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Covid has made online teaching and learning acceptable and students, faculty, and industry professionals are all comfortable with this mode. This comfort can be leveraged to offer an online multi-institutional research-level course in an…

Software Engineering · Computer Science 2025-12-19 Pankaj Jalote , Y. Raghu Reddy , Vasudeva Varma

The focus of this report is to initially discuss the concepts WIL and VR, their main characteristics and current applications. Moreover, the pros and cons of VWIL are also analyzed. Finally, the report presents some recommendation including…

Human-Computer Interaction · Computer Science 2012-11-13 Waleed Abdullah Al Shehri

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

The physics learning is very important to techniques teaching and the engineers upbringing. However, there is evidence that science classes from elementary school through to university are generally failing to provide most students with an…

Physics Education · Physics 2016-06-02 Jose Enrique Martinez-Perez

At the frontier of most areas in science, computer simulations play a central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and…

Astrophysics · Physics 2008-11-26 Piet Hut

The term visual programming has started to be used in Informatics so far, however, there are different views on its meaning. The separation of visual programming from development tools of interfaces provides not only the certainty for this…

Computers and Society · Computer Science 2018-07-25 Vladyslav Velychko

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

The article deals with the problem of intellectual development of students in learning of physics by means of computer simulation. The main objectives of teaching computer simulation in learning of physics is the general outlook…

Physics Education · Physics 2018-12-04 Yu. V. Yechkalo

Modern computer vision algorithms typically require expensive data acquisition and accurate manual labeling. In this work, we instead leverage the recent progress in computer graphics to generate fully labeled, dynamic, and photo-realistic…

Computer Vision and Pattern Recognition · Computer Science 2016-05-23 Adrien Gaidon , Qiao Wang , Yohann Cabon , Eleonora Vig

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

Computers and Society · Computer Science 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

Software Engineering · Computer Science 2025-01-10 Breno Bernard Nicolau de França , Dietmar Pfahl , Valdemar Vicente Graciano Neto , Nauman bin Ali
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