Related papers: Social Requirements for Virtual Organization Breed…
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…
Algorithm audits have increased in recent years due to a growing need to independently assess the performance of automatically curated services that process, filter, and rank the large and dynamic amount of information available on the…
In this study, we propose a novel approach that supports requirements discussions in virtual environments by automatically generating personas from real-time speech-to-text data. In our pilot experiment, 18 participants (14 from…
Complex networks emerge under different conditions through simple rules of growth and evolution. Such rules are typically local when dealing with biological systems and most social webs. An important deviation from such scenario is provided…
Sexual reproductive behavior has a necessary social coordination component as willing and capable partners must both be in the right place at the right time. While there are many known social behavioral adaptations to support solutions to…
Enabling socially acceptable behavior for situated agents is a major goal of recent robotics research. Robots should not only operate safely around humans, but also abide by complex social norms. A key challenge for developing…
Social Virtual Reality Learning Environment (VRLE) is a novel edge computing platform for collaboration amongst distributed users. Given that VRLEs are used for critical applications (e.g., special education, public safety training), it is…
"United we stand, divided we fall" is a well known saying. We are living in the era of virtual collaborations. Advancement on conceptual and technological level has enhanced the way people communicate. Everything-as-a-Service once a dream,…
Assigning virtual network resources to physical network components, called Virtual Network Embedding, is a major challenge in cloud computing platforms. In this paper, we propose a memetic elitist pareto evolutionary algorithm for virtual…
Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…
Statistical clustering in dynamic networks aims to identify groups of nodes with similar or distinct internal connectivity patterns as the network evolves over time. While early research primarily focused on static Stochastic Block Models…
Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…
User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception…
While virtual try-on has achieved significant progress, evaluating these models towards real-world scenarios remains a challenge. A comprehensive benchmark is essential for three key reasons:(1) Current metrics inadequately reflect human…
Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing…
Computing for the development of marginalized communities is a big deal of challenges for researchers. Different social organizations are working to develop the conditions of a specialized marginalized community namely Street Children, one…
Extensive research has examined presence and basic psychological needs (drawing on Self-Determination Theory) in digital media. While prior work offers hints of potential connections, we lack a systematic account of whether and how distinct…
The generation of virtual populations (VPs) of anatomy is essential for conducting in silico trials of medical devices. Typically, the generated VP should capture sufficient variability while remaining plausible and should reflect the…
StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…
Vertical federated learning (VFL) attracts increasing attention due to the emerging demands of multi-party collaborative modeling and concerns of privacy leakage. A complete list of metrics to evaluate VFL algorithms should include model…