Related papers: Greedy walk on the real line
In most service systems, the servers are humans who desire to experience a certain level of idleness. In call centers, this manifests itself as the call avoidance behavior, where servers strategically adjust their service rate to strike a…
In this paper we schedule the travel path of a set of drones across a graph where the nodes need to be visited multiple times at pre-defined points in time. This is an extension of the well-known multiple traveling salesman problem. The…
We consider a polling system with two queues, exhaustive service, no switch-over times and exponential service times. The waiting cost depends on the position of the queue relative to the server: It costs a customer c per time unit to wait…
Motivated by demand prediction for the custodial prison population in England and Wales, this paper describes an approach to the study of service systems using infinite server queues, where the system has non-empty initial state and the…
Geographic routing is an appealing routing strategy that uses the location information of the nodes to route the data. This technique uses only local information of the communication graph topology and does not require computational effort…
The stateless, low overhead and distributed nature of the Geographic routing protocols attract a lot of research attentions recently. Since the geographic routing would face void problems, leading to complementary routing such as perimeter…
In this thesis, we propose and analyze a multi-server model that captures a performance trade-off between centralized and distributed processing. In our model, a fraction $p$ of an available resource is deployed in a centralized manner…
$\renewcommand{\Re}{\mathbb{R}}$Given a set $P$ of $n$ points in $\Re^d$, and a parameter $\varepsilon \in (0,1)$, we present a new construction of a directed graph $G$, of size $O(n/\varepsilon^d)$, such that $(1+\varepsilon)$-ANN queries…
We consider a nearest neighbor random walk on the one-dimensional integer lattice with drift towards the origin determined by an asymptotically vanishing function of the number of visits to zero. We show the existence of distinct regimes…
In greedy geometric routing, messages are passed in a network embedded in a metric space according to the greedy strategy of always forwarding messages to nodes that are closer to the destination. We show that greedy geometric routing…
We study connectivity properties in a probabilistic model for a large mobile ad-hoc network. We consider a large number of participants of the system moving randomly, independently and identically distributed in a large domain, with a…
Greedy embedding (or drawing) is a simple and efficient strategy to route messages in wireless sensor networks. For each source-destination pair of nodes s, t in a greedy embedding there is always a neighbor u of s that is closer to t…
In this paper we consider a single-server, cyclic polling system with switch-over times. A distinguishing feature of the model is that the rates of the Poisson arrival processes at the various queues depend on the server location. For this…
We consider a discrete population of users with homogeneous service demand who need to decide when to arrive to a system in which the service rate deteriorates linearly with the number of users in the system. The users have heterogeneous…
We develop an asymptotic approximation and bounds for the traveling salesman problem with time slots, i.e. when the time windows of points to visit are a partition of a given time horizon. Although this problem is relevant in several…
In this research, we discuss the intermittent traveling salesman problem (ITSP), which extends the traditional traveling salesman problem (TSP) by imposing temperature restrictions on each node. These additional constraints limit the…
We introduce a new random input model for bipartite matching which we call the Random Type Poisson Arrival Model. Just like in the known i.i.d. model (introduced by Feldman et al. 2009), online nodes have types in our model. In contrast to…
We consider a class of sequential network interdiction problem settings where the interdictor has incomplete initial information about the network while the evader has complete knowledge of the network including its structure and arc costs.…
The paper studies a multiserver retrial queueing system with $m$ servers. Arrival process is a point process with strictly stationary and ergodic increments. A customer arriving to the system occupies one of the free servers. If upon…
We study a single server FIFO queue that offers general service. Each of n customers enter the queue at random time epochs that are inde- pendent and identically distributed. We call this the random scattering traffic model, and the…