Related papers: Greedy walk on the real line
The greedy walk is a walk on a point process that always moves from its current position to the nearest not yet visited point. We consider here various point processes on two lines. We look first at the greedy walk on two independent…
The greedy walk is a deterministic walk that always moves from its current position to the nearest not yet visited point. In this paper we consider the greedy walk on an inhomogeneous Poisson point process on the real line. Our primary…
We study a discrete time self interacting random process on graphs, which we call Greedy Random Walk. The walker is located initially at some vertex. As time evolves, each vertex maintains the set of adjacent edges touching it that have not…
Navigation on graphs is the problem how an agent walking on the graph can get from a source to a target with limited information about the graph. The information and the way to exploit it can vary. In this paper, we study navigation on…
Temporal networks come with a wide variety of heterogeneities, from burstiness of event sequences to correlations between timings of node and link activations. In this paper, we set to explore the latter by using greedy walks as probes of…
Each site of $\mathbb{Z}$ hosts a queue with arrival rate $\lambda$. A single server, starting at the origin, serves its current queue at rate $\mu$ until that queue is empty, and then moves to the longest neighbouring queue. In the…
We propose a dynamical process for network evolution, aiming at explaining the emergence of the small world phenomenon, i.e., the statistical observation that any pair of individuals are linked by a short chain of acquaintances computable…
This paper studies a spatial queueing system on a circle, polled at random locations by a myopic server that can only observe customers in a bounded neighborhood. The server operates according to a greedy policy, always serving the nearest…
We consider a service system where agents (or, servers) are invited on-demand. Customers arrive as a Poisson process and join a customer queue. Customer service times are i.i.d. exponential. Agents' behavior is random in two respects.…
We consider a single-server system with service stations in each point of the circle. Customers arrive after exponential times at uniformly-distributed locations. The server moves at finite speed and adopts a greedy routing mechanism. It…
Today's networks consist of many autonomous entities that follow their own objectives, i.e., smart devices or parts of large AI systems, that are interconnected. Given the size and complexity of most communication networks, each entity…
We study {\sc greedy} routing over $n$ nodes placed in a ring, with the \emph{distance} between two nodes defined to be the clockwise or the absolute distance between them along the ring. Such graphs arise in the context of modeling social…
We consider a queueing system consisting of two non-identical exponential servers, where each server has its own dedicated queue and serves the customers in that queue FCFS. Customers arrive according to a Poisson process and join the queue…
For a sensor network, a tractable spatially-dependent node deployment model is presented with the property that the density is inversely proportional to the sink distance. A stochastic model is formulated to examine message advancements…
We introduce a new ``greedy cleaning'' model where a star-like state space (containing N half-lines connected by the origin) is covered by a homogeneous Poisson process of ``dust particles'', and N^{\alpha} cleaners/workers proceed with…
A service system with multiple types of customers, arriving according to Poisson processes, is considered. The system is heterogeneous in that the servers also can be of multiple types. Each customer has an independent exponentially…
Motivated by the growing interest in today's massive parallel computing capabilities we analyze a queueing network with many servers in parallel to which jobs arrive a according to a Poisson process. Each job, upon arrival, is split into…
In this paper, we design a greedy routing on networks of mobile agents. In the greedy routing algorithm, every time step a packet in agent $i$ is delivered to the agent $j$ whose distance from the destination is shortest among searched…
A many-server queueing system is considered in which customers arrive according to a renewal process and have service and patience times that are drawn from two independent sequences of independent, identically distributed random variables.…
A parallel server system with $n$ identical servers is considered. The service time distribution has a finite mean $1/\mu$, but otherwise is arbitrary. Arriving customers are be routed to one of the servers immediately upon arrival.…